rnd-20020402-1-src
[rocksndiamonds.git] / src / network.c
index 410695be366b1441a4899a1a573d58f7a444a309..946a94d84315509460ea5b30ac247e193cbaca99 100644 (file)
@@ -1,14 +1,14 @@
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2001 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  network.c                                               *
+* network.c                                                *
 ***********************************************************/
 
 #include "libgame/libgame.h"
@@ -415,7 +415,7 @@ static void Handle_OP_PLAYER_DISCONNECTED()
 
 static void Handle_OP_START_PLAYING()
 {
-  struct LevelDirInfo *new_leveldir;
+  LevelDirTree *new_leveldir;
   int new_level_nr;
   int dummy;                           /* !!! HAS NO MEANING ANYMORE !!! */
   unsigned long new_random_seed;
@@ -427,7 +427,7 @@ static void Handle_OP_START_PLAYING()
     (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
   new_leveldir_filename = (char *)&buffer[10];
 
-  new_leveldir = getLevelDirInfoFromFilename(new_leveldir_filename);
+  new_leveldir = getTreeInfoFromFilename(new_leveldir_filename);
   if (new_leveldir == NULL)
   {
     Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename);