updated contact info in source file headers
[rocksndiamonds.git] / src / network.c
index 1a0feda699008b9eaf90d9b937f7ed447e8f2f49..8d853201f85e15cbb22028880e196d4f36bc6807 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* network.c                                                *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// network.c
+// ============================================================================
 
 #include "libgame/platform.h"
 
@@ -87,7 +85,8 @@ static void SendBufferToServer(int size)
 #if defined(TARGET_SDL)
   SDLNet_TCP_Send(sfd, writbuffer, nwrite);
 #else
-  write(sfd, writbuffer, nwrite);
+  if (write(sfd, writbuffer, nwrite) == -1)
+    Error(ERR_WARN, "write() failed; %s", strerror(errno));
 #endif
   nwrite = 0;
 }
@@ -129,7 +128,12 @@ static void StartNetworkServer(int port)
   static int p;
 
   p = port;
+#if defined(TARGET_SDL2)
+  server_thread = SDL_CreateThread(NetworkServerThread,
+                                  "NetworkServerThread", &p);
+#else
   server_thread = SDL_CreateThread(NetworkServerThread, &p);
+#endif
   network_server = TRUE;
 
 #else
@@ -308,7 +312,7 @@ void SendToServer_NrWanted(int nr_wanted)
 
 void SendToServer_StartPlaying()
 {
-  unsigned long new_random_seed = InitRND(NEW_RANDOMIZE);
+  unsigned int new_random_seed = InitRND(level.random_seed);
 
   int dummy = 0;               /* !!! HAS NO MEANING ANYMORE !!! */
                                /* the name of the level must be enough */
@@ -433,7 +437,7 @@ static void Handle_OP_NUMBER_WANTED()
   {
     char request[100];
 
-    sprintf(request, "Sorry ! Player %d already exists ! You are player %d !",
+    sprintf(request, "Sorry! Player %d already exists! You are player %d!",
            index_nr_wanted + 1, new_index_nr + 1);
 
     Request(request, REQ_CONFIRM);
@@ -502,12 +506,10 @@ static void Handle_OP_START_PLAYING()
 {
   LevelDirTree *new_leveldir;
   int new_level_nr;
-  int dummy;
-  unsigned long new_random_seed;
+  unsigned int new_random_seed;
   char *new_leveldir_identifier;
 
   new_level_nr = (buffer[2] << 8) + buffer[3];
-  dummy = (buffer[4] << 8) + buffer[5];                        /* (obsolete) */
   new_random_seed =
     (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
   new_leveldir_identifier = (char *)&buffer[10];
@@ -567,7 +569,7 @@ static void Handle_OP_STOP_PLAYING()
     else if (buffer[2] == NETWORK_STOP_BY_ERROR)
       Request("Network game stopped due to internal error!", REQ_CONFIRM);
     else
-      Request("Network game stopped !", REQ_CONFIRM);
+      Request("Network game stopped!", REQ_CONFIRM);
   }
 
   game_status = GAME_MODE_MAIN;