void SendToServer_Nickname(char *nickname)
{
static char msgbuf[300];
+ int len_nickname = strlen(nickname);
buf[1] = OP_NICKNAME;
- memcpy(&buf[2], nickname, strlen(nickname));
- sendbuf(2 + strlen(nickname));
+ memcpy(&buf[2], nickname, len_nickname);
+ sendbuf(2 + len_nickname);
sprintf(msgbuf, "you set your nick to \"%s\"", nickname);
sysmsg(msgbuf);
}
*new_local_player = *old_local_player;
old_local_player->connected = FALSE;
- old_local_player->local = FALSE;
local_player = new_local_player;
}
*new_player = *old_player;
old_player->connected = FALSE;
- old_player->local = FALSE;
}
u = finduser(old_client_nr);
leveldir_nr = new_leveldir_nr;
+ /*
local_player->leveldir_nr = leveldir_nr;
+ */
+
/*
SaveLevelSetup();
level_nr = new_level_nr;
TapeErase();
- LoadLevelTape(level_nr);
+ LoadTape(level_nr);
+ /*
GetPlayerConfig();
+ */
+
LoadLevel(level_nr);
- if (setup.autorecord_on)
+ if (setup.autorecord)
TapeStartRecording();
/* copy valid player actions */
for (i=0; i<MAX_PLAYERS; i++)
- stored_player[i].action =
+ stored_player[i].effective_action =
(i < len - 6 && stored_player[i].active ? buf[6 + i] : 0);
network_player_action_received = TRUE;