Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
new_client_nr);
}
+
+ if (game_status == GAME_MODE_MAIN)
+ DrawNetworkPlayers();
}
static void Handle_OP_PLAYER_NAME(unsigned int len)
DrawMainMenu();
}
+ else if (game_status == GAME_MODE_MAIN)
+ {
+ DrawNetworkPlayers();
+ }
}
static void Handle_OP_START_PLAYING()