if (buffer[2] != NETWORK_STOP_BY_PLAYER || stopped_by_remote_player)
Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
- }
- SetGameStatus(GAME_MODE_MAIN);
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenu();
+ DrawMainMenu();
+ }
}
static void Handle_OP_MOVE_PLAYER(unsigned int len)