SDLNet_TCP_DelSocket(rfds, sfd);
SDLNet_TCP_Close(sfd);
- network.enabled = FALSE;
network_playing = FALSE;
+ network.enabled = FALSE;
+ network.connected = FALSE;
+
+ setup.network_mode = FALSE;
+
for (i = 0; i < MAX_PLAYERS; i++)
stored_player[i].connected_network = FALSE;
}