rnd-20001201-1-src
[rocksndiamonds.git] / src / network.c
index 70720ea26818305518d09dda35cd80ba5bd17d8e..410695be366b1441a4899a1a573d58f7a444a309 100644 (file)
@@ -11,7 +11,9 @@
 *  network.c                                               *
 ***********************************************************/
 
-#if !defined(MSDOS) && !defined(WIN32)
+#include "libgame/libgame.h"
+
+#if defined(PLATFORM_UNIX)
 
 #include <signal.h>
 #include <sys/time.h>
 #include <arpa/inet.h>
 #include <netdb.h>
 
+#if 0
+#include "libgame/libgame.h"
+#endif
+
 #include "network.h"
 #include "netserv.h"
 #include "game.h"
 #include "tape.h"
 #include "files.h"
 #include "tools.h"
-#include "buttons.h"
 #include "screens.h"
-#include "misc.h"
 
 struct NetworkClientPlayerInfo
 {
@@ -236,9 +240,9 @@ void SendToServer_StartPlaying()
   buffer[8] = (unsigned char)((new_random_seed >>  8) & 0xff);
   buffer[9] = (unsigned char)((new_random_seed >>  0) & 0xff);
 
-  strcpy((char *)&buffer[10], leveldir_current->name);
+  strcpy((char *)&buffer[10], leveldir_current->filename);
 
-  SendBufferToServer(10 + strlen(leveldir_current->name) + 1);
+  SendBufferToServer(10 + strlen(leveldir_current->filename) + 1);
 }
 
 void SendToServer_PausePlaying()
@@ -415,18 +419,18 @@ static void Handle_OP_START_PLAYING()
   int new_level_nr;
   int dummy;                           /* !!! HAS NO MEANING ANYMORE !!! */
   unsigned long new_random_seed;
-  char *new_leveldir_name;
+  char *new_leveldir_filename;
 
   new_level_nr = (buffer[2] << 8) + buffer[3];
   dummy = (buffer[4] << 8) + buffer[5];
   new_random_seed =
     (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
-  new_leveldir_name = (char *)&buffer[10];
+  new_leveldir_filename = (char *)&buffer[10];
 
-  new_leveldir = getLevelDirInfoFromFilename(new_leveldir_name);
+  new_leveldir = getLevelDirInfoFromFilename(new_leveldir_filename);
   if (new_leveldir == NULL)
   {
-    Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_name);
+    Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename);
 
     new_leveldir = leveldir_first;
     Error(ERR_WARN, "using default level directory: '%s'", new_leveldir->name);
@@ -615,4 +619,4 @@ void HandleNetworking()
   }
 }
 
-#endif /* !MSDOS && !WIN32 */
+#endif /* PLATFORM_UNIX */