exit(0);
case -1:
- Error(ERR_RETURN,
+ Error(ERR_WARN,
"cannot create network server process - no network games");
options.network = FALSE;
return;
static void Handle_OP_BAD_PROTOCOL_VERSION()
{
- Error(ERR_RETURN, "protocol version mismatch");
+ Error(ERR_WARN, "protocol version mismatch");
Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
}
if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
- Error(ERR_RETURN, "no such level directory: '%s'",new_leveldir_name);
+ Error(ERR_WARN, "no such level directory: '%s'",new_leveldir_name);
leveldir_nr = new_leveldir_nr;
local_player->leveldir_nr = leveldir_nr;
+
+ /*
+ SaveLevelSetup();
+ */
+
+ /*
LoadPlayerInfo(PLAYER_LEVEL);
SavePlayerInfo(PLAYER_SETUP);
+ */
+
level_nr = new_level_nr;