rnd-19981010-2
[rocksndiamonds.git] / src / network.c
index bb4ea67e6237ceaeed0ef3eb1322b4b4b45386d9..2d4e0e64f542ae9de19ba38e1d6a2d47374eb531 100644 (file)
@@ -31,6 +31,8 @@
 #include "tape.h"
 #include "files.h"
 #include "tools.h"
+#include "buttons.h"
+#include "screens.h"
 #include "misc.h"
 
 #define MAXNICKLEN 14
@@ -49,6 +51,8 @@ struct user me =
   NULL
 };
 
+static char msgbuf[300];
+
 /* server stuff */
 
 int sfd;
@@ -56,7 +60,7 @@ unsigned char realbuf[512], readbuf[MAX_BUFFER_SIZE], writbuf[MAX_BUFFER_SIZE];
 unsigned char *buf = realbuf + 4;
 int nread = 0, nwrite = 0;
 
-void sysmsg(char *s)
+static void sysmsg(char *s)
 {
   if (verbose)
   {
@@ -65,7 +69,7 @@ void sysmsg(char *s)
   }
 }
 
-void *mmalloc(int n)
+static void *mmalloc(int n)
 {
   void *r;
 
@@ -75,7 +79,7 @@ void *mmalloc(int n)
   return r;
 }
 
-void u_sleep(int i)
+static void u_sleep(int i)
 {
   struct timeval tm;
   tm.tv_sec = i / 1000000;
@@ -83,7 +87,7 @@ void u_sleep(int i)
   select(0, NULL, NULL, NULL, &tm);
 }
 
-void flushbuf()
+static void flushbuf()
 {
   if (nwrite)
   {
@@ -92,7 +96,7 @@ void flushbuf()
   }
 }
 
-void sendbuf(int len)
+static void sendbuf(int len)
 {
   if (!standalone)
   {
@@ -139,12 +143,12 @@ char *get_user_name(unsigned char c)
   return("no name");
 }
 
-void InitNetworkServer(int port)
+static void StartNetworkServer(int port)
 {
   switch (fork())
   {
     case 0:
-      NetworkServer(port, !serveronly);
+      NetworkServer(port, serveronly);
 
       /* never reached */
       exit(0);
@@ -198,7 +202,7 @@ BOOL ConnectToServer(char *host, int port)
     {
       printf("No rocksndiamonds server on localhost - starting up one ...\n");
 
-      InitNetworkServer(port);
+      StartNetworkServer(port);
 
       for (i=0; i<6; i++)
       {
@@ -270,6 +274,27 @@ void SendToServer_StartPlaying()
   sendbuf(10 + strlen(leveldir[leveldir_nr].name)+1);
 }
 
+void SendToServer_PausePlaying()
+{
+  buf[1] = OP_PAUSE_PLAYING;
+
+  sendbuf(2);
+}
+
+void SendToServer_ContinuePlaying()
+{
+  buf[1] = OP_CONTINUE_PLAYING;
+
+  sendbuf(2);
+}
+
+void SendToServer_StopPlaying()
+{
+  buf[1] = OP_STOP_PLAYING;
+
+  sendbuf(2);
+}
+
 void SendToServer_MovePlayer(byte player_action)
 {
   buf[1] = OP_MOVE_FIGURE;
@@ -278,239 +303,300 @@ void SendToServer_MovePlayer(byte player_action)
   sendbuf(3);
 }
 
-void handlemessages()
+static void Handle_OP_BAD_PROTOCOL_VERSION()
+{
+  Error(ERR_RETURN, "protocol version mismatch");
+  Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
+       buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
+}
+
+static void Handle_OP_YOUR_NUMBER()
+{
+  int new_client_nr = buf[2];
+  int new_index_nr = new_client_nr - 1;
+
+  printf("OP_YOUR_NUMBER: %d\n", buf[0]);
+  me.nr = new_client_nr;
+
+  stored_player[new_index_nr] = *local_player;
+  local_player = &stored_player[new_index_nr];
+
+  TestPlayer = new_index_nr;
+
+  if (me.nr > MAX_PLAYERS)
+    Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
+
+  sprintf(msgbuf, "you get client # %d", new_client_nr);
+  sysmsg(msgbuf);
+}
+
+static void Handle_OP_NUMBER_WANTED()
+{
+  int client_nr_wanted = buf[2];
+  int new_client_nr = buf[3];
+  int new_index_nr = new_client_nr - 1;
+
+  printf("OP_NUMBER_WANTED: %d\n", buf[0]);
+
+  if (new_client_nr != client_nr_wanted)
+  {
+    char *color[] = { "yellow", "red", "green", "blue" };
+
+    sprintf(msgbuf, "Sorry ! You are %s player !",
+           color[new_index_nr]);
+    Request(msgbuf, REQ_CONFIRM);
+
+    sprintf(msgbuf, "cannot switch -- you keep client # %d",
+           new_client_nr);
+    sysmsg(msgbuf);
+  }
+  else
+  {
+    if (me.nr != client_nr_wanted)
+      sprintf(msgbuf, "switching to client # %d", new_client_nr);
+    else
+      sprintf(msgbuf, "keeping client # %d", new_client_nr);
+    sysmsg(msgbuf);
+
+    me.nr = new_client_nr;
+
+    stored_player[new_index_nr] = *local_player;
+    local_player = &stored_player[new_index_nr];
+
+    TestPlayer = new_index_nr;
+  }
+}
+
+static void Handle_OP_NICKNAME(unsigned int len)
+{
+  struct user *u;
+
+  printf("OP_NICKNAME: %d\n", buf[0]);
+  u = finduser(buf[0]);
+  buf[len] = 0;
+  sprintf(msgbuf, "client %d calls itself \"%s\"", buf[0], &buf[2]);
+  sysmsg(msgbuf);
+  strncpy(u->name, &buf[2], MAXNICKLEN);
+}
+
+static void Handle_OP_PLAYER_CONNECTED()
 {
-  unsigned int len;
   struct user *u, *v = NULL;
-  static char msgbuf[300];
 
-  while (nread >= 4 && nread >= 4 + readbuf[3])
+  printf("OP_PLAYER_CONNECTED: %d\n", buf[0]);
+  sprintf(msgbuf, "new client %d connected", buf[0]);
+  sysmsg(msgbuf);
+
+  for (u = &me; u; u = u->next)
   {
-    len = readbuf[3];
-    if (readbuf[0] || readbuf[1] || readbuf[2])
-      fatal("Wrong server line length");
+    if (u->nr == buf[0])
+      Error(ERR_EXIT, "multiplayer server sent duplicate player id");
+    else
+      v = u;
+  }
 
-    memcpy(buf, &readbuf[4], len);
-    nread -= 4 + len;
-    copydown(readbuf, readbuf + 4 + len, nread);
+  v->next = u = mmalloc(sizeof(struct user));
+  u->nr = buf[0];
+  u->name[0] = '\0';
+  u->next = NULL;
+}
 
-    switch(buf[1])
-    {
-      case OP_YOUR_NUMBER:
-      {
-       int new_client_nr = buf[2];
-       int new_index_nr = new_client_nr - 1;
+static void Handle_OP_PLAYER_DISCONNECTED()
+{
+  struct user *u, *v;
 
-       printf("OP_YOUR_NUMBER: %d\n", buf[0]);
-       me.nr = new_client_nr;
+  printf("OP_PLAYER_DISCONNECTED: %d\n", buf[0]);
+  u = finduser(buf[0]);
+  sprintf(msgbuf, "client %d (%s) disconnected",
+         buf[0], get_user_name(buf[0]));
+  sysmsg(msgbuf);
 
-       stored_player[new_index_nr] = *local_player;
-       local_player = &stored_player[new_index_nr];
+  for (v = &me; v; v = v->next)
+    if (v->next == u)
+      v->next = u->next;
+  free(u);
+}
 
-       TestPlayer = new_index_nr;
+static void Handle_OP_START_PLAYING()
+{
+  int new_level_nr, new_leveldir_nr;
+  unsigned long new_random_seed;
+  unsigned char *new_leveldir_name;
+
+  /*
+    if (game_status == PLAYING)
+    break;
+  */
+
+  new_level_nr = (buf[2] << 8) + buf[3];
+  new_leveldir_nr = (buf[4] << 8) + buf[5];
+  new_random_seed =
+    (buf[6] << 24) | (buf[7] << 16) | (buf[8] << 8) | (buf[9]);
+  new_leveldir_name = &buf[10];
+
+  printf("OP_START_PLAYING: %d\n", buf[0]);
+  sprintf(msgbuf, "client %d starts game [level %d from levedir %d (%s)]\n",
+         buf[0],
+         new_level_nr,
+         new_leveldir_nr,
+         new_leveldir_name);
+  sysmsg(msgbuf);
 
-       if (me.nr > MAX_PLAYERS)
-         Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
 
-       sprintf(msgbuf, "you get client # %d", new_client_nr);
-       sysmsg(msgbuf);
+  if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
+    Error(ERR_RETURN, "no such level directory: '%s'",new_leveldir_name);
 
-       break;
-      }
+  leveldir_nr = new_leveldir_nr;
 
-      case OP_NUMBER_WANTED:
-      {
-       int client_nr_wanted = buf[2];
-       int new_client_nr = buf[3];
-       int new_index_nr = new_client_nr - 1;
+  local_player->leveldir_nr = leveldir_nr;
+  LoadPlayerInfo(PLAYER_LEVEL);
+  SavePlayerInfo(PLAYER_SETUP);
 
-       printf("OP_NUMBER_WANTED: %d\n", buf[0]);
+  level_nr = new_level_nr;
 
-       if (new_client_nr != client_nr_wanted)
-       {
-         char *color[] = { "yellow", "red", "green", "blue" };
+  TapeErase();
+  LoadLevelTape(level_nr);
 
-         sprintf(msgbuf, "Sorry ! You are %s player !",
-                 color[new_index_nr]);
-         Request(msgbuf, REQ_CONFIRM);
+  GetPlayerConfig();
+  LoadLevel(level_nr);
 
-         sprintf(msgbuf, "cannot switch -- you keep client # %d",
-                 new_client_nr);
-         sysmsg(msgbuf);
-       }
-       else
-       {
-         if (me.nr != client_nr_wanted)
-           sprintf(msgbuf, "switching to client # %d", new_client_nr);
-         else
-           sprintf(msgbuf, "keeping client # %d", new_client_nr);
-         sysmsg(msgbuf);
 
-         me.nr = new_client_nr;
 
-         stored_player[new_index_nr] = *local_player;
-         local_player = &stored_player[new_index_nr];
+  if (autorecord_on)
+    TapeStartRecording();
 
-         TestPlayer = new_index_nr;
-       }
 
-       break;
-      }
 
-      case OP_PLAYER_CONNECTED:
-       printf("OP_PLAYER_CONNECTED: %d\n", buf[0]);
-       sprintf(msgbuf, "new client %d connected", buf[0]);
-       sysmsg(msgbuf);
+  if (tape.recording)
+    tape.random_seed = new_random_seed;
 
-       for (u = &me; u; u = u->next)
-       {
-         if (u->nr == buf[0])
-           Error(ERR_EXIT, "multiplayer server sent duplicate player id");
-         else
-           v = u;
-       }
+  InitRND(new_random_seed);
 
-       v->next = u = mmalloc(sizeof(struct user));
-       u->nr = buf[0];
-       u->name[0] = '\0';
-       u->next = NULL;
 
-       break;
+  /*
+    printf("tape.random_seed == %d\n", tape.random_seed);
+  */
 
-      case OP_NICKNAME:
-       printf("OP_NICKNAME: %d\n", buf[0]);
-       u = finduser(buf[0]);
-       buf[len] = 0;
-       sprintf(msgbuf, "client %d calls itself \"%s\"", buf[0], &buf[2]);
-       sysmsg(msgbuf);
-       strncpy(u->name, &buf[2], MAXNICKLEN);
-       break;
-      
-      case OP_GONE:
-       printf("OP_GONE: %d\n", buf[0]);
-       u = finduser(buf[0]);
-       sprintf(msgbuf, "client %d (%s) disconnected",
-               buf[0], get_user_name(buf[0]));
-       sysmsg(msgbuf);
+  game_status = PLAYING;
+  InitGame();
+}
 
-       for (v = &me; v; v = v->next)
-         if (v->next == u)
-           v->next = u->next;
-       free(u);
+static void Handle_OP_PAUSE_PLAYING()
+{
+  printf("OP_PAUSE_PLAYING: %d\n", buf[0]);
+  sprintf(msgbuf, "client %d pauses game", buf[0]);
+  sysmsg(msgbuf);
 
-       break;
+  tape.pausing = TRUE;
+  DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+}
 
-      case OP_BAD_PROTOCOL_VERSION:
-       Error(ERR_RETURN, "protocol version mismatch");
-       Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
-             buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
-       break;
+static void Handle_OP_CONTINUE_PLAYING()
+{
+  printf("OP_CONTINUE_PLAYING: %d\n", buf[0]);
+  sprintf(msgbuf, "client %d continues game", buf[0]);
+  sysmsg(msgbuf);
 
-      case OP_START_PLAYING:
-      {
-       int new_level_nr, new_leveldir_nr;
-       unsigned long new_random_seed;
-       unsigned char *new_leveldir_name;
+  tape.pausing = FALSE;
+  DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+}
 
-       /*
-       if (game_status == PLAYING)
-         break;
-       */
-
-       new_level_nr = (buf[2] << 8) + buf[3];
-       new_leveldir_nr = (buf[4] << 8) + buf[5];
-       new_random_seed =
-         (buf[6] << 24) | (buf[7] << 16) | (buf[8] << 8) | (buf[9]);
-       new_leveldir_name = &buf[10];
-
-       printf("OP_START_PLAYING: %d\n", buf[0]);
-       sprintf(msgbuf, "client %d starts game [level %d from levedir %d (%s)]\n",
-               buf[0],
-               new_level_nr,
-               new_leveldir_nr,
-               new_leveldir_name);
-       sysmsg(msgbuf);
+static void Handle_OP_STOP_PLAYING()
+{
+  printf("OP_STOP_PLAYING: %d\n", buf[0]);
+  sprintf(msgbuf, "client %d stops game", buf[0]);
+  sysmsg(msgbuf);
+}
 
+static void Handle_OP_MOVE_FIGURE()
+{
+  int frame_nr;
+  int i;
 
-       if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
-         Error(ERR_RETURN, "no such level directory: '%s'",new_leveldir_name);
+  frame_nr =
+    (buf[2] << 24) | (buf[3] << 16) | (buf[4] << 8) | (buf[5]);
 
-       leveldir_nr = new_leveldir_nr;
+  if (frame_nr != FrameCounter)
+  {
+    Error(ERR_RETURN, "client and servers frame counters out of sync");
+    Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
+    Error(ERR_RETURN, "frame counter of server is %d", frame_nr);
+    Error(ERR_EXIT,   "this should not happen -- please debug");
+  }
+
+  for (i=0; i<MAX_PLAYERS; i++)
+  {
+    if (stored_player[i].active)
+      network_player_action[i] = buf[6 + i];
+  }
 
-       local_player->leveldir_nr = leveldir_nr;
-       LoadPlayerInfo(PLAYER_LEVEL);
-       SavePlayerInfo(PLAYER_SETUP);
+  network_player_action_received = TRUE;
 
-       level_nr = new_level_nr;
+  /*
+    sprintf(msgbuf, "frame %d: client %d moves player [0x%02x]",
+    FrameCounter, buf[0], buf[2]);
+    sysmsg(msgbuf);
+  */
+}
 
-       TapeErase();
-       LoadLevelTape(level_nr);
+static void handlemessages()
+{
+  unsigned int len;
 
-       GetPlayerConfig();
-       LoadLevel(level_nr);
+  while (nread >= 4 && nread >= 4 + readbuf[3])
+  {
+    len = readbuf[3];
+    if (readbuf[0] || readbuf[1] || readbuf[2])
+      fatal("Wrong server line length");
 
-       /*
-       if (autorecord_on)
-         TapeStartRecording();
-       */
+    memcpy(buf, &readbuf[4], len);
+    nread -= 4 + len;
+    copydown(readbuf, readbuf + 4 + len, nread);
 
-       if (tape.recording)
-         tape.random_seed = new_random_seed;
+    switch(buf[1])
+    {
+      case OP_BAD_PROTOCOL_VERSION:
+       Handle_OP_BAD_PROTOCOL_VERSION();
+       break;
 
-       InitRND(new_random_seed);
+      case OP_YOUR_NUMBER:
+       Handle_OP_YOUR_NUMBER();
+       break;
 
+      case OP_NUMBER_WANTED:
+       Handle_OP_NUMBER_WANTED();
+       break;
 
-       /*
-       printf("tape.random_seed == %d\n", tape.random_seed);
-       */
+      case OP_NICKNAME:
+       Handle_OP_NICKNAME(len);
+       break;
 
-       game_status = PLAYING;
-       InitGame();
+      case OP_PLAYER_CONNECTED:
+       Handle_OP_PLAYER_CONNECTED();
+       break;
+      
+      case OP_PLAYER_DISCONNECTED:
+       Handle_OP_PLAYER_DISCONNECTED();
+       break;
 
+      case OP_START_PLAYING:
+       Handle_OP_START_PLAYING();
        break;
-      }
 
-      case OP_MOVE_FIGURE:
-      {
-       int frame_nr;
-       int i;
-
-       frame_nr =
-         (buf[2] << 24) | (buf[3] << 16) | (buf[4] << 8) | (buf[5]);
-
-       if (frame_nr != FrameCounter)
-       {
-         Error(ERR_RETURN, "client and servers frame counters out of sync");
-         Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
-         Error(ERR_RETURN, "frame counter of server is %d", frame_nr);
-         Error(ERR_EXIT,   "this should not happen -- please debug");
-       }
-
-       for (i=0; i<MAX_PLAYERS; i++)
-       {
-         if (stored_player[i].active)
-           network_player_action[i] = buf[6 + i];
-       }
-
-       network_player_action_received = TRUE;
-
-       sprintf(msgbuf, "frame %d: client %d moves player [0x%02x]",
-               FrameCounter, buf[0], buf[2]);
-       sysmsg(msgbuf);
+      case OP_PAUSE_PLAYING:
+       Handle_OP_PAUSE_PLAYING();
+       break;
 
+      case OP_CONTINUE_PLAYING:
+       Handle_OP_CONTINUE_PLAYING();
        break;
-      }
 
-      case OP_PAUSE:
-       printf("OP_PAUSE: %d\n", buf[0]);
-       sprintf(msgbuf, "client %d pauses game", buf[0]);
-       sysmsg(msgbuf);
+      case OP_STOP_PLAYING:
+       Handle_OP_STOP_PLAYING();
        break;
 
-      case OP_CONT:
-       printf("OP_CONT: %d\n", buf[0]);
-       sprintf(msgbuf, "client %d continues game", buf[0]);
-       sysmsg(msgbuf);
+      case OP_MOVE_FIGURE:
+       Handle_OP_MOVE_FIGURE();
        break;
 
       case OP_WON: