return(EMPTY_PLAYER_NAME);
}
+boolean hasStartedNetworkGame(void)
+{
+ return !network_level.use_network_level_files;
+}
+
static boolean hasPathSeparator(char *s)
{
return (strchr(s, '/') != NULL);
void HandleNetworking(void)
{
+ /* do not handle any networking packets if request dialog is active */
+ if (game.request_active)
+ return;
+
char *error_message = HandleNetworkingPackets();
if (error_message != NULL)