fixed asking all network clients to "play again" after unsolved game end
[rocksndiamonds.git] / src / network.c
index 73887cd5b52e1270f52d3d38d9ebaf21eaa35c69..1d263b5a6b9c7587b3c6a877cf61b91d22633f0a 100644 (file)
@@ -173,6 +173,11 @@ char *getNetworkPlayerName(int player_nr)
   return(EMPTY_PLAYER_NAME);
 }
 
+boolean hasStartedNetworkGame(void)
+{
+  return !network_level.use_network_level_files;
+}
+
 static boolean hasPathSeparator(char *s)
 {
   return (strchr(s, '/') != NULL);