#include "game.h"
#include "tape.h"
#include "files.h"
+#include "tools.h"
#include "misc.h"
int norestart = 0;
#define OP_NICK 1
#define OP_PLAY 2
#define OP_MOVE 3
-#define OP_DRAW 4
+#define OP_NRWANTED 4
#define OP_LOST 5
#define OP_GONE 6
#define OP_CLEAR 7
void sysmsg(char *s)
{
- printf("** %s\n", s);
- fflush(stdout);
+ if (verbose)
+ {
+ printf("** %s\n", s);
+ fflush(stdout);
+ }
}
void fatal(char *s)
int n = 0;
options[0] = options[1] = NULL;
- if (norestart)
- options[n++] = "-norestart";
+ if (verbose)
+ options[n++] = "-v";
if (nospeedup)
options[n++] = "-nospeedup";
#else
"rnd_server",
#endif
- "rnd_server", "-once", "-v", options[0], options[1], NULL);
+ "rnd_server", "-once", options[0], options[1], NULL);
fprintf(stderr, "Can't start server '%s'.\n",
#ifdef XTRISPATH
sendbuf(5);
}
+void SendToServer_NrWanted(int nr_wanted)
+{
+ buf[1] = OP_NRWANTED;
+ buf[2] = nr_wanted;
+ sendbuf(3);
+}
+
void SendToServer_StartPlaying()
{
buf[1] = OP_PLAY;
- buf[2] = (unsigned char)(level_nr / 256);
- buf[3] = (unsigned char)(level_nr % 256);
- buf[4] = (unsigned char)(leveldir_nr / 256);
- buf[5] = (unsigned char)(leveldir_nr % 256);
+ buf[2] = (byte)(level_nr >> 8);
+ buf[3] = (byte)(level_nr & 0xff);
+ buf[4] = (byte)(leveldir_nr >> 8);
+ buf[5] = (byte)(leveldir_nr & 0xff);
strcpy(&buf[6], leveldir[leveldir_nr].name);
sendbuf(strlen(leveldir[leveldir_nr].name)+1 + 6);
}
-void SendToServer_MovePlayer(byte player_action)
+void SendToServer_MovePlayer(byte player_action, unsigned long frame_nr)
{
buf[1] = OP_MOVE;
buf[2] = player_action;
+
sendbuf(3);
+
+ /*
+ buf[3] = (byte)((frame_nr >> 24) & 0xff);
+ buf[4] = (byte)((frame_nr >> 16) & 0xff);
+ buf[5] = (byte)((frame_nr >> 8) & 0xff);
+ buf[6] = (byte)((frame_nr >> 0) & 0xff);
+
+ sendbuf(7);
+ */
+
+ /*
+ printf("%d: %x, %x, %x, %x\n", frame_nr, buf[3], buf[4], buf[5], buf[6]);
+ */
+
+
+
+ flushbuf();
+
+
+
}
void handlemessages()
switch(buf[1])
{
case OP_YOUARE:
+ {
+ int new_client_nr = buf[2];
+ int new_index_nr = new_client_nr - 1;
+
printf("OP_YOUARE: %d\n", buf[0]);
- me.nr = buf[0];
+ me.nr = new_client_nr;
+
+ stored_player[new_index_nr] = *local_player;
+ local_player = &stored_player[new_index_nr];
+
+ TestPlayer = new_index_nr;
+
+ if (me.nr > MAX_PLAYERS)
+ Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
+
+ sprintf(msgbuf, "you get client # %d", new_client_nr);
+ sysmsg(msgbuf);
+
+ break;
+ }
+
+ case OP_NRWANTED:
+ {
+ int client_nr_wanted = buf[2];
+ int new_client_nr = buf[3];
+ int new_index_nr = new_client_nr - 1;
- TestPlayer = buf[0] - 1;
+ printf("OP_NRWANTED: %d\n", buf[0]);
+
+ if (new_client_nr != client_nr_wanted)
+ {
+ char *color[] = { "yellow", "red", "green", "blue" };
+
+ sprintf(msgbuf, "Sorry ! You are %s player !",
+ color[new_index_nr]);
+ Request(msgbuf, REQ_CONFIRM);
+
+ sprintf(msgbuf, "cannot switch -- you keep client # %d",
+ new_client_nr);
+ sysmsg(msgbuf);
+ }
+ else
+ {
+ if (me.nr != client_nr_wanted)
+ sprintf(msgbuf, "switching to client # %d", new_client_nr);
+ else
+ sprintf(msgbuf, "keeping client # %d", new_client_nr);
+ sysmsg(msgbuf);
+
+ me.nr = new_client_nr;
+
+ stored_player[new_index_nr] = *local_player;
+ local_player = &stored_player[new_index_nr];
+
+ TestPlayer = new_index_nr;
+ }
break;
+ }
case OP_NEW:
printf("OP_NEW: %d\n", buf[0]);
break;
case OP_MOVE:
- if (buf[2])
+ {
+ int frame_nr;
+ int i;
+
+ frame_nr =
+ (buf[2] << 24) | (buf[3] << 16) | (buf[4] << 8) | (buf[5]);
+
+ for (i=0; i<MAX_PLAYERS; i++)
{
- printf("OP_MOVE: %d\n", buf[0]);
- sprintf(msgbuf, "client %d moves player [0x%02x]", buf[0], buf[2]);
- sysmsg(msgbuf);
+ if (stored_player[i].active)
+ network_player_action[i] = buf[6 + i];
}
+
+ network_player_action_stored = TRUE;
+
+ /*
+ printf("FrameCounter == %d, frame_nr = %d\n",
+ FrameCounter, frame_nr);
+ */
+
+ /*
+ if (buf[2])
+ */
+
+
+ /*
+ printf("OP_MOVE: %d\n", buf[0]);
+ */
+
+ sprintf(msgbuf, "frame %d: client %d moves player [0x%02x]",
+ FrameCounter, buf[0], buf[2]);
+ sysmsg(msgbuf);
+
break;
+ }
case OP_PAUSE:
printf("OP_PAUSE: %d\n", buf[0]);