#include <errno.h>
#include "network.h"
+#include "game.h"
+#include "tape.h"
+#include "files.h"
+#include "misc.h"
int norestart = 0;
int nospeedup = 0;
#define OP_NICK 1
#define OP_PLAY 2
-#define OP_FALL 3
+#define OP_MOVE 3
#define OP_DRAW 4
#define OP_LOST 5
#define OP_GONE 6
#define OP_WON 22
#define OP_ZERO 23
+#define MAXNICKLEN 14
+
+struct user
+{
+ byte nr;
+ char name[MAXNICKLEN+2];
+ struct user *next;
+};
+
+struct user me =
+{
+ 0,
+ "no name",
+ NULL
+};
+
/* server stuff */
#define BUFLEN 4096
exit(1);
}
+void *mmalloc(int n)
+{
+ void *r;
+
+ r = malloc(n);
+ if (r == NULL)
+ fatal("Out of memory");
+ return r;
+}
+
void u_sleep(int i)
{
struct timeval tm;
}
}
+struct user *finduser(unsigned char c)
+{
+ struct user *u;
+
+ for (u = &me; u; u = u->next)
+ if (u->nr == c)
+ return u;
+
+ fatal("Protocol error: reference to non-existing user");
+ return NULL; /* so that gcc -Wall doesn't complain */
+}
+
+char *get_user_name(unsigned char c)
+{
+ struct user *u;
+
+ if (c == 0)
+ return("the server");
+ else if (c == me.nr)
+ return("you");
+ else
+ for (u = &me; u; u = u->next)
+ if (u->nr == c && u->name && strlen(u->name))
+ return(u->name);
+
+ return("no name");
+}
+
void startserver()
{
char *options[2];
return(TRUE);
}
-void SendNicknameToServer(char *nickname)
+void SendToServer_Nickname(char *nickname)
{
static char msgbuf[300];
sysmsg(msgbuf);
}
-void SendProtocolVersionToServer()
+void SendToServer_ProtocolVersion()
{
buf[1] = OP_VERSION;
buf[2] = PROT_VERS_1;
sendbuf(5);
}
+void SendToServer_StartPlaying()
+{
+ buf[1] = OP_PLAY;
+ buf[2] = (unsigned char)(level_nr / 256);
+ buf[3] = (unsigned char)(level_nr % 256);
+ buf[4] = (unsigned char)(leveldir_nr / 256);
+ buf[5] = (unsigned char)(leveldir_nr % 256);
+ strcpy(&buf[6], leveldir[leveldir_nr].name);
+ sendbuf(strlen(leveldir[leveldir_nr].name)+1 + 6);
+}
+
+void SendToServer_MovePlayer(byte player_action)
+{
+ buf[1] = OP_MOVE;
+ buf[2] = player_action;
+ sendbuf(3);
+}
+
void handlemessages()
{
unsigned int len;
+ struct user *u, *v = NULL;
static char msgbuf[300];
while (nread >= 4 && nread >= 4 + readbuf[3])
{
case OP_YOUARE:
printf("OP_YOUARE: %d\n", buf[0]);
+ me.nr = buf[0];
+
+ TestPlayer = buf[0] - 1;
+
break;
case OP_NEW:
printf("OP_NEW: %d\n", buf[0]);
sprintf(msgbuf, "new client %d connected", buf[0]);
sysmsg(msgbuf);
+
+ for (u = &me; u; u = u->next)
+ {
+ if (u->nr == buf[0])
+ Error(ERR_EXIT, "multiplayer server sent duplicate player id");
+ else
+ v = u;
+ }
+
+ v->next = u = mmalloc(sizeof(struct user));
+ u->nr = buf[0];
+ u->name[0] = '\0';
+ u->next = NULL;
+
+ break;
+
+ case OP_NICK:
+ printf("OP_NICK: %d\n", buf[0]);
+ u = finduser(buf[0]);
+ buf[len] = 0;
+ sprintf(msgbuf, "client %d calls itself \"%s\"", buf[0], &buf[2]);
+ sysmsg(msgbuf);
+ strncpy(u->name, &buf[2], MAXNICKLEN);
break;
case OP_GONE:
printf("OP_GONE: %d\n", buf[0]);
- sprintf(msgbuf, "client %d disconnected", buf[0]);
+ u = finduser(buf[0]);
+ sprintf(msgbuf, "client %d (%s) disconnected",
+ buf[0], get_user_name(buf[0]));
sysmsg(msgbuf);
+
+ for (v = &me; v; v = v->next)
+ if (v->next == u)
+ v->next = u->next;
+ free(u);
+
break;
case OP_BADVERS:
- {
- static char tmpbuf[128];
-
- sprintf(tmpbuf, "Protocol version mismatch: server expects %d.%d.x instead of %d.%d.%d\n", buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
- fatal(tmpbuf);
- }
+ Error(ERR_RETURN, "protocol version mismatch");
+ Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
+ buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
break;
-
+
case OP_PLAY:
printf("OP_PLAY: %d\n", buf[0]);
- sprintf(msgbuf, "client %d starts game", buf[0]);
+ sprintf(msgbuf, "client %d starts game [level %d from levedir %d (%s)]\n",
+ buf[0],
+ (buf[2] << 8) + buf[3],
+ (buf[4] << 8) + buf[5],
+ &buf[6]);
sysmsg(msgbuf);
+
+ if (strcmp(leveldir[(buf[4] << 8) + buf[5]].name, &buf[6]) == 0)
+ {
+ leveldir_nr = (buf[4] << 8) + buf[5];
+
+ local_player->leveldir_nr = leveldir_nr;
+ LoadPlayerInfo(PLAYER_LEVEL);
+ SavePlayerInfo(PLAYER_SETUP);
+
+ level_nr = (buf[2] << 8) + buf[3];
+
+ TapeErase();
+ LoadLevelTape(level_nr);
+
+ GetPlayerConfig();
+ LoadLevel(level_nr);
+
+ {
+ if (autorecord_on)
+ TapeStartRecording();
+
+ game_status = PLAYING;
+ InitGame();
+ }
+ }
+ else
+ {
+ Error(ERR_RETURN, "no such level directory: '%s'", &buf[6]);
+ }
+ break;
+
+ case OP_MOVE:
+ if (buf[2])
+ {
+ printf("OP_MOVE: %d\n", buf[0]);
+ sprintf(msgbuf, "client %d moves player [0x%02x]", buf[0], buf[2]);
+ sysmsg(msgbuf);
+ }
break;
case OP_PAUSE:
sysmsg(msgbuf);
break;
- case OP_NICK:
- printf("OP_NICK: %d\n", buf[0]);
- sprintf(msgbuf, "client %d calls itself \"%s\"", buf[0], &buf[2]);
- sysmsg(msgbuf);
- break;
-
case OP_MSG:
printf("OP_MSG: %d\n", buf[0]);
sprintf(msgbuf, "client %d sends message", buf[0]);