fixed using private level set if network game level set not found
[rocksndiamonds.git] / src / network.c
index 010e8b33f6c6bef3931c50b2cf5884ca0b52575c..0b3c6a8f0b6c27be5385663fbb6311e4d3e5cd07 100644 (file)
@@ -462,6 +462,8 @@ static void Handle_OP_YOUR_NUMBER()
     Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS);
 
   Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
+
+  stored_player[new_index_nr].connected_network = TRUE;
 }
 
 static void Handle_OP_NUMBER_WANTED()
@@ -518,6 +520,9 @@ static void Handle_OP_NUMBER_WANTED()
     Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
          new_client_nr);
   }
+
+  if (game_status == GAME_MODE_MAIN)
+    DrawNetworkPlayers();
 }
 
 static void Handle_OP_PLAYER_NAME(unsigned int len)
@@ -591,6 +596,10 @@ static void Handle_OP_PLAYER_DISCONNECTED()
 
     DrawMainMenu();
   }
+  else if (game_status == GAME_MODE_MAIN)
+  {
+    DrawNetworkPlayers();
+  }
 }
 
 static void Handle_OP_START_PLAYING()
@@ -611,8 +620,9 @@ static void Handle_OP_START_PLAYING()
   {
     Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier);
 
-    new_leveldir = leveldir_first;
-    Error(ERR_WARN, "using default level set: '%s'", new_leveldir->identifier);
+    stop_network_game = TRUE;
+
+    return;
   }
 
   printf("OP_START_PLAYING: %d\n", buffer[0]);
@@ -669,11 +679,11 @@ static void Handle_OP_STOP_PLAYING()
 
     if (buffer[2] != NETWORK_STOP_BY_PLAYER || stopped_by_remote_player)
       Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
-  }
 
-  SetGameStatus(GAME_MODE_MAIN);
+    SetGameStatus(GAME_MODE_MAIN);
 
-  DrawMainMenu();
+    DrawMainMenu();
+  }
 }
 
 static void Handle_OP_MOVE_PLAYER(unsigned int len)
@@ -815,6 +825,17 @@ static char *HandleNetworkingPackets()
   return NULL;
 }
 
+static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player)
+{
+  if (player == NULL)
+    return;
+
+  if (player->next)
+    FreeNetworkClientPlayerInfo(player->next);
+
+  checked_free(player);
+}
+
 static void HandleNetworkingDisconnect()
 {
   int i;
@@ -831,6 +852,11 @@ static void HandleNetworkingDisconnect()
 
   for (i = 0; i < MAX_PLAYERS; i++)
     stored_player[i].connected_network = FALSE;
+
+  FreeNetworkClientPlayerInfo(first_player.next);
+
+  first_player.nr = 0;
+  first_player.next = NULL;
 }
 
 void HandleNetworking()
@@ -852,6 +878,9 @@ void HandleNetworking()
     else
     {
       Request(error_message, REQ_CONFIRM);
+
+      if (game_status == GAME_MODE_MAIN)
+       ClearNetworkPlayers();
     }
   }
 }