static void sysmsg(char *s)
{
- if (verbose)
+ if (options.verbose)
{
printf("** %s\n", s);
fflush(stdout);
static void sendbuf(int len)
{
- if (network)
+ if (options.network)
{
realbuf[0] = realbuf[1] = realbuf[2] = 0;
realbuf[3] = (unsigned char)len;
switch (fork())
{
case 0:
- NetworkServer(port, serveronly);
+ NetworkServer(port, options.serveronly);
/* never reached */
exit(0);
case -1:
Error(ERR_RETURN,
"cannot create network server process - no network games");
- network = FALSE;
+ options.network = FALSE;
return;
default:
}
}
-BOOL ConnectToServer(char *host, int port)
+boolean ConnectToServer(char *host, int port)
{
struct hostent *hp;
struct sockaddr_in s;
- if (autorecord_on)
+ if (setup.autorecord_on)
TapeStartRecording();