disabled auto-incrementing level number when playing in network mode
[rocksndiamonds.git] / src / netserv.h
index df016684b3c86263e295f4a344433fa00a70088c..baebb99c2298fb19ccc4ad8a281bfa4acf7c33db 100644 (file)
@@ -33,6 +33,7 @@
 #define OP_STOP_PLAYING                11
 #define OP_MOVE_PLAYER         12
 #define OP_BROADCAST_MESSAGE   13
+#define OP_LEVEL_FILE          14
 
 #define MAX_BUFFER_SIZE                4096
 
@@ -72,6 +73,8 @@ int getNetworkBuffer32BitInteger(struct NetworkBuffer *);
 void putNetworkBuffer32BitInteger(struct NetworkBuffer *, int);
 char *getNetworkBufferString(struct NetworkBuffer *);
 void putNetworkBufferString(struct NetworkBuffer *, char *);
+int getNetworkBufferFile(struct NetworkBuffer *, char *);
+int putNetworkBufferFile(struct NetworkBuffer *, char *);
 
 void dumpNetworkBuffer(struct NetworkBuffer *);