fixed bug with player moving when releasing one of several pressed snap keys
[rocksndiamonds.git] / src / netserv.h
index baebb99c2298fb19ccc4ad8a281bfa4acf7c33db..3eee34e69260a36294e358e591174ab686a7f9e0 100644 (file)
@@ -36,6 +36,7 @@
 #define OP_LEVEL_FILE          14
 
 #define MAX_BUFFER_SIZE                4096
+#define MAX_PACKET_SIZE                1048576
 
 
 struct NetworkBuffer
@@ -57,7 +58,7 @@ int putNetwork32BitInteger(byte *, int);
 char *getNetworkString(byte *);
 int putNetworkString(byte *, char *);
 
-struct NetworkBuffer *newNetworkBuffer();
+struct NetworkBuffer *newNetworkBuffer(void);
 void initNetworkBufferForReceiving(struct NetworkBuffer *);
 void initNetworkBufferForReading(struct NetworkBuffer *);
 void initNetworkBufferForWriting(struct NetworkBuffer *, int, int);