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added sending level file (and level template) for network games
[rocksndiamonds.git]
/
src
/
netserv.c
diff --git
a/src/netserv.c
b/src/netserv.c
index 0a3661e139a7b8d0692b7a144050751df48ae3c3..eef7aa111e43466b56be71b44afa311e259b3c7f 100644
(file)
--- a/
src/netserv.c
+++ b/
src/netserv.c
@@
-809,6
+809,13
@@
static void Handle_OP_BROADCAST_MESSAGE(struct NetworkServerPlayerInfo *player)
SendNetworkBufferToAllButOne(write_buffer, player);
}
SendNetworkBufferToAllButOne(write_buffer, player);
}
+static void Handle_OP_LEVEL_FILE(struct NetworkServerPlayerInfo *player)
+{
+ copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
+
+ SendNetworkBufferToAllButOne(write_buffer, player);
+}
+
void ExitNetworkServer(int exit_value)
{
Error(ERR_NETWORK_SERVER, "exiting network server");
void ExitNetworkServer(int exit_value)
{
Error(ERR_NETWORK_SERVER, "exiting network server");
@@
-1007,6
+1014,10
@@
void NetworkServer(int port, int serveronly)
Handle_OP_BROADCAST_MESSAGE(player);
break;
Handle_OP_BROADCAST_MESSAGE(player);
break;
+ case OP_LEVEL_FILE:
+ Handle_OP_LEVEL_FILE(player);
+ break;
+
default:
if (options.verbose)
Error(ERR_NETWORK_SERVER,
default:
if (options.verbose)
Error(ERR_NETWORK_SERVER,