SendNetworkBufferToAllButOne(write_buffer, player);
}
+static void Handle_OP_LEVEL_FILE(struct NetworkServerPlayerInfo *player)
+{
+ copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
+
+ SendNetworkBufferToAllButOne(write_buffer, player);
+}
+
void ExitNetworkServer(int exit_value)
{
Error(ERR_NETWORK_SERVER, "exiting network server");
Handle_OP_BROADCAST_MESSAGE(player);
break;
+ case OP_LEVEL_FILE:
+ Handle_OP_LEVEL_FILE(player);
+ break;
+
default:
if (options.verbose)
Error(ERR_NETWORK_SERVER,