added request dialog to copy settings when deactivating level template
[rocksndiamonds.git] / src / netserv.c
index e81d88168da69c4c3c00269ba7eb6b545f7df361..6555e0497922502843b7ef909c34cfc69be28bf1 100644 (file)
-/*
- *   A server for a multi-player version of Tetris
- *
- *   Copyright (C) 1996 Roger Espel Llima <roger.espel.llima@pobox.com>
- *
- *   Started: 10 Oct 1996
- *
- *  This program is free software; you can redistribute it and/or modify
- *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation. See the file COPYING for details.
- *
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// netserv.c
+// ============================================================================
+
+#include "libgame/platform.h"
+
+#if defined(NETWORK_AVALIABLE)
+
 #include <fcntl.h>
-#include <sys/types.h>
 #include <sys/time.h>
 #include <signal.h>
-#include <sys/socket.h>
 #include <errno.h>
-#include <string.h>
-#include <netinet/in.h>
-#include <netinet/tcp.h>
-#include <arpa/inet.h>
-#include <netdb.h>
-
-#include "netserv.h"
-
 
+#include "main.h"
 
-extern int verbose;
-
-extern void copydown(char *, char *, int);
-extern void fatal(char *);
-
+#include "libgame/libgame.h"
 
+#include "netserv.h"
 
 static int clients = 0;
-static int bots = 0;
 static int onceonly = 0;
-static int timetoplay = 0;
-static int is_daemon = 0;
-static int level = 5;
-static int mode = -1;
-static int paused = 0;
 
-struct user
+struct NetworkServerPlayerInfo
 {
-  int fd;
-  unsigned char nick[16];
+  TCPsocket fd;
+  char player_name[16];
   unsigned char number;
-  struct user *next, *nextvictim;
+  struct NetworkServerPlayerInfo *next;
   char active;
   char introduced;
-  unsigned char readbuf[MAX_BUFFER_SIZE];
-  int nread;
-  unsigned char writbuf[MAX_BUFFER_SIZE];
-  int nwrite;
-  char playing;
-  char isbot;
-  int lines;
-  unsigned int games;
-  unsigned char action;
-  int action_received;
+  unsigned char readbuffer[MAX_BUFFER_SIZE];
+  unsigned char writbuffer[MAX_BUFFER_SIZE];
+  int nread, nwrite;
+  byte action;
+  boolean action_received;
 };
 
-static struct user *user0 = NULL;
+static struct NetworkServerPlayerInfo *first_player = NULL;
 
-#define NEXT(u) ((u)->next ? (u)->next : user0)
+#define NEXT(player) ((player)->next ? (player)->next : first_player)
 
-static struct sockaddr_in saddr;
-static int lfd;
-static unsigned char realbuf[512], *buf = realbuf + 4;
+/* TODO: peer address */
+static TCPsocket lfd;          /* listening socket */
+static SDLNet_SocketSet fds;   /* socket set */
 
-static int interrupt;
-static int tcp = -1;
+static unsigned char realbuffer[512], *buffer = realbuffer + 4;
 
-static unsigned long frame_counter = 0;
+static int interrupt;
 
-static fd_set fds;
+static unsigned int ServerFrameCounter = 0;
 
-void syserr(char *s)
+static void addtobuffer(struct NetworkServerPlayerInfo *player,
+                       unsigned char *b, int len)
 {
-  if (!is_daemon)
-    fprintf(stderr, "fatal: %s failed.\n", s);
-  exit(1);
-}
+  if (player->nwrite + len >= MAX_BUFFER_SIZE)
+    Error(ERR_EXIT_NETWORK_SERVER,
+         "internal error: network send buffer overflow");
 
-void addtobuffer(struct user *u, unsigned char *b, int len)
-{
-  if (u->nwrite + len >= MAX_BUFFER_SIZE)
-    fatal("Internal error: send buffer overflow");
-  memcpy(u->writbuf + u->nwrite, b, len);
-  u->nwrite += len;
+  memcpy(player->writbuffer + player->nwrite, b, len);
+  player->nwrite += len;
 }
 
-void flushuser(struct user *u)
+static void flushuser(struct NetworkServerPlayerInfo *player)
 {
-  if (u->nwrite)
+  if (player->nwrite)
   {
-    write(u->fd, u->writbuf, u->nwrite);
-    u->nwrite = 0;
+    SDLNet_TCP_Send(player->fd, player->writbuffer, player->nwrite);
+
+    player->nwrite = 0;
   }
 }
 
-void broadcast(struct user *except, int len, int activeonly)
+static void broadcast(struct NetworkServerPlayerInfo *except,
+                     int len, int activeonly)
 {
-  struct user *u;
-
-  realbuf[0] = realbuf[1] = realbuf[2] = 0;
-  realbuf[3] = (unsigned char)len;
-  for (u=user0; u; u=u->next)
-    if (u != except && (u->active || !activeonly) && u->introduced)
-      addtobuffer(u, realbuf, 4 + len);
+  struct NetworkServerPlayerInfo *player;
+
+  realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
+  realbuffer[3] = (unsigned char)len;
+  for (player = first_player; player; player = player->next)
+    if (player != except && player->introduced &&
+       (player->active || !activeonly))
+      addtobuffer(player, realbuffer, 4 + len);
 }
 
-void sendtoone(struct user *to, int len)
+static void sendtoone(struct NetworkServerPlayerInfo *to, int len)
 {
-  realbuf[0] = realbuf[1] = realbuf[2] = 0;
-  realbuf[3] = (unsigned char)len;
-  addtobuffer(to, realbuf, 4 + len);
+  realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
+  realbuffer[3] = (unsigned char)len;
+  addtobuffer(to, realbuffer, 4 + len);
 }
 
-void dropuser(struct user *u)
+static void RemovePlayer(struct NetworkServerPlayerInfo *player)
 {
-  struct user *v, *w;
+  struct NetworkServerPlayerInfo *v;
   
-  if (verbose)
-    printf("RND_SERVER: dropping client %d (%s)\n", u->number, u->nick);
+  if (options.verbose)
+    Error(ERR_NETWORK_SERVER, "dropping client %d (%s)",
+         player->number, player->player_name);
 
-  if (u == user0)
-    user0 = u->next;
+  if (player == first_player)
+    first_player = player->next;
   else
   {
-    for (v=user0; v; v=v->next)
+    for (v = first_player; v; v = v->next)
     {
-      if (v->next && v->next == u)
+      if (v->next && v->next == player)
       {
-       v->next = u->next;
+       v->next = player->next;
        break;
       }
     }
   }
-  close(u->fd);
 
-  if (u->introduced)
+  SDLNet_TCP_DelSocket(fds, player->fd);
+  SDLNet_TCP_Close(player->fd);
+
+  if (player->introduced)
   {
-    buf[0] = u->number;
-    buf[1] = OP_PLAYER_DISCONNECTED;
-    broadcast(u, 2, 0);
+    buffer[0] = player->number;
+    buffer[1] = OP_PLAYER_DISCONNECTED;
+    broadcast(player, 2, 0);
   }
 
-  for (v=user0; v; v=v->next)
+  free(player);
+  clients--;
+
+  if (onceonly && clients == 0)
   {
-    if (v->nextvictim == u)
+    if (options.verbose)
     {
-      for (w=NEXT(v); w!=v; w=NEXT(w))
+      Error(ERR_NETWORK_SERVER, "no clients left");
+      Error(ERR_NETWORK_SERVER, "aborting");
+    }
+    exit(0);
+  }
+}
+
+static void AddPlayer(TCPsocket fd)
+{
+  struct NetworkServerPlayerInfo *player, *v;
+  unsigned char nxn;
+  boolean again = TRUE;
+
+  player = checked_malloc(sizeof (struct NetworkServerPlayerInfo));
+
+  player->fd = fd;
+  player->player_name[0] = 0;
+  player->next = first_player;
+  player->active = 0;
+  player->nread = 0;
+  player->nwrite = 0;
+  player->introduced = 0;
+  player->action = 0;
+  player->action_received = FALSE;
+
+  SDLNet_TCP_AddSocket(fds, fd);
+
+  first_player = player;
+
+  nxn = 1;
+
+  while (again)
+  {
+    again = FALSE;
+    v = player->next;
+
+    while (v)
+    {
+      if (v->number == nxn)
       {
-       if (w->active && w->playing)
-       {
-         v->nextvictim = w;
-         break;
-       }
+       nxn++;
+
+       again = TRUE;
+       break;
       }
-      if (v->nextvictim == u)
-       v->nextvictim = NULL;
+      v = v->next;
     }
   }
 
-  if (u->isbot)
-    bots--;
+  player->number = nxn;
+  clients++;
 
-  free(u);
-  clients--;
+  buffer[0] = 0;
+  buffer[1] = OP_YOUR_NUMBER;
+  buffer[2] = player->number;
+  sendtoone(player, 3);
+}
+
+static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *player,
+                                      unsigned int len)
+{
+  if (len != 5 ||
+      buffer[2] != PROTOCOL_VERSION_1 ||
+      buffer[3] != PROTOCOL_VERSION_2)
+  {
+    if (options.verbose)
+      Error(ERR_NETWORK_SERVER,
+           "client %d (%s) has wrong protocol version %d.%d.%d",
+           player->number, player->player_name, buffer[2], buffer[3], buffer[4]);
+
+    buffer[0] = 0;
+    buffer[1] = OP_BAD_PROTOCOL_VERSION;
+    buffer[2] = PROTOCOL_VERSION_1;
+    buffer[3] = PROTOCOL_VERSION_2;
+    buffer[4] = PROTOCOL_VERSION_3;
+    sendtoone(player, 5);
+    flushuser(player);
+
+    RemovePlayer(player);
+    interrupt = 1;
+  }
+  else
+  {
+    if (options.verbose)
+      Error(ERR_NETWORK_SERVER,
+           "client %d (%s) uses protocol version %d.%d.%d",
+           player->number, player->player_name, buffer[2], buffer[3], buffer[4]);
+  }
+}
 
-  if (onceonly && clients == bots)
+static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player)
+{
+  struct NetworkServerPlayerInfo *v;
+  int client_nr = player->number;
+  int nr_wanted = buffer[2];
+  int nr_is_free = 1;
+
+  if (options.verbose)
+      Error(ERR_NETWORK_SERVER, "client %d (%s) wants to switch to # %d",
+           player->number, player->player_name, nr_wanted);
+
+  for (v = first_player; v; v = v->next)
   {
-    if (verbose)
+    if (v->number == nr_wanted)
     {
-      printf("RND_SERVER: no clients left\n");
-      printf("RND_SERVER: aborting\n");
+      nr_is_free = 0;
+      break;
     }
-    exit(0);
   }
 
-  if (clients == 0)
+  if (options.verbose)
   {
-    mode = -1;
-    level = 5;
-    timetoplay = 0;
+    if (nr_is_free)
+      Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d",
+           player->number, player->player_name, nr_wanted);
+    else if (player->number == nr_wanted)
+      Error(ERR_NETWORK_SERVER, "client %d (%s) already has # %d",
+           player->number, player->player_name, nr_wanted);
+    else
+      Error(ERR_NETWORK_SERVER,
+           "client %d (%s) cannot switch (client %d already exists)",
+           player->number, player->player_name, nr_wanted);
   }
+
+  if (nr_is_free)
+    player->number = nr_wanted;
+
+  buffer[0] = client_nr;
+  buffer[1] = OP_NUMBER_WANTED;
+  buffer[2] = nr_wanted;
+  buffer[3] = player->number;
+
+  /*
+  sendtoone(player, 4);
+  */
+
+  broadcast(NULL, 4, 0);
 }
 
-void do_play()
+static void Handle_OP_PLAYER_NAME(struct NetworkServerPlayerInfo *player,
+                                 unsigned int len)
 {
-  struct user *v, *w;
+  struct NetworkServerPlayerInfo *v;
+  int i;
+
+  if (len>16)
+    len=16;
+  memcpy(player->player_name, &buffer[2], len-2);
+  player->player_name[len-2] = 0;
+  for (i = 0; i < len - 2; i++)
+  {
+    if (player->player_name[i] < ' ' || 
+       ((unsigned char)(player->player_name[i]) > 0x7e &&
+        (unsigned char)(player->player_name[i]) <= 0xa0))
+    {
+      player->player_name[i] = 0;
+      break;
+    }
+  }
 
-  for (w=user0; w; w=w->next)
+  if (!player->introduced)
   {
-    if (w->introduced)
+    buffer[0] = player->number;
+    buffer[1] = OP_PLAYER_CONNECTED;
+    broadcast(player, 2, 0);
+  }
+             
+  if (options.verbose)
+    Error(ERR_NETWORK_SERVER, "client %d calls itself \"%s\"",
+         player->number, player->player_name);
+  buffer[1] = OP_PLAYER_NAME;
+  broadcast(player, len, 0);
+
+  if (!player->introduced)
+  {
+    for (v = first_player; v; v = v->next)
     {
-      w->active = 1;
-      w->playing = 1;
-      w->lines = 0;
-      w->nextvictim = NULL;
-      for (v=NEXT(w); v!=w; v=NEXT(v))
+      if (v != player && v->introduced)
       {
-       if (v->introduced)
-       {
-         w->nextvictim = v;
-         break;
-       }
+       buffer[0] = v->number;
+       buffer[1] = OP_PLAYER_CONNECTED;
+       sendtoone(player, 2);
+       buffer[1] = OP_PLAYER_NAME;
+       memcpy(&buffer[2], v->player_name, 14);
+       sendtoone(player, 2+strlen(v->player_name));
       }
     }
   }
 
-  /*
-  if (paused)
-  {
-    paused = 0;
-    buf[1] = OP_CONT;
-    broadcast(NULL, 2, 0);
-  }
-  buf[1] = OP_START_PLAYING;
-  broadcast(NULL, 2, 0);
-  */
+  player->introduced = 1;
+}
+
+static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player)
+{
+  struct NetworkServerPlayerInfo *v, *w;
+
+  if (options.verbose)
+    Error(ERR_NETWORK_SERVER,
+         "client %d (%s) starts game [level %d from leveldir %d (%s)]",
+         player->number, player->player_name,
+         (buffer[2] << 8) + buffer[3],
+         (buffer[4] << 8) + buffer[5],
+         &buffer[10]);
+
+  for (w = first_player; w; w = w->next)
+    if (w->introduced)
+      w->active = 1;
 
   /* reset frame counter */
-  frame_counter = 0;
+  ServerFrameCounter = 0;
+
+  Error(ERR_NETWORK_SERVER, "resetting ServerFrameCounter to 0");
 
   /* reset player actions */
-  for (v=user0; v; v=v->next)
+  for (v = first_player; v; v = v->next)
   {
     v->action = 0;
-    v->action_received = 0;
+    v->action_received = FALSE;
   }
 
-  broadcast(NULL, 10 + strlen(&buf[10])+1, 0);
+  broadcast(NULL, 10 + strlen((char *)&buffer[10])+1, 0);
+}
 
+static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *player)
+{
+  if (options.verbose)
+    Error(ERR_NETWORK_SERVER, "client %d (%s) pauses game",
+         player->number, player->player_name);
+  broadcast(NULL, 2, 0);
 }
 
-void new_connect(int fd)
+static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *player)
 {
-  struct user *u, *v;
-  unsigned char nxn;
+  if (options.verbose)
+    Error(ERR_NETWORK_SERVER, "client %d (%s) continues game",
+         player->number, player->player_name);
+  broadcast(NULL, 2, 0);
+}
 
-  u = malloc(sizeof (struct user));
-  if (!u)
-    fatal("Out of memory");
-  u->fd = fd;
-  u->nick[0] = 0;
-  u->next = user0;
-  u->nextvictim = NULL;
-  u->active = 0;
-  u->nread = 0;
-  u->nwrite = 0;
-  u->playing = 0;
-  u->isbot = 0;
-  u->introduced = 0;
-  u->games = 0;
-  u->action = 0;
-  u->action_received = 0;
-
-  user0 = u;
+static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *player)
+{
+  int cause_for_stopping = buffer[2];
 
-  nxn = 1;
+  if (options.verbose)
+    Error(ERR_NETWORK_SERVER, "client %d (%s) stops game [%d]",
+         player->number, player->player_name, cause_for_stopping);
+  broadcast(NULL, 3, 0);
+}
+
+static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
+{
+  struct NetworkServerPlayerInfo *v;
+  int last_client_nr = 0;
+  int i;
 
-again:
-  v = u->next;
-  while(v)
+  /* store player action */
+  for (v = first_player; v; v = v->next)
   {
-    if (v->number == nxn)
+    if (v->number == player->number)
     {
-      nxn++;
-      goto again;
+      v->action = buffer[2];
+      v->action_received = TRUE;
     }
-    v = v->next;
   }
 
-  u->number = nxn;
-  if (verbose)
-    printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr));
-  clients++;
+  /* check if server received action from each player */
+  for (v = first_player; v; v = v->next)
+  {
+    if (!v->action_received)
+      return;
+
+    if (v->number > last_client_nr)
+      last_client_nr = v->number;
+  }
 
-  buf[0] = 0;
-  buf[1] = OP_YOUR_NUMBER;
-  buf[2] = u->number;
-  sendtoone(u, 3);
+  /* initialize all player actions to zero */
+  for (i = 0; i < last_client_nr; i++)
+    buffer[6 + i] = 0;
+
+  /* broadcast actions of all players to all players */
+  for (v = first_player; v; v = v->next)
+  {
+    buffer[6 + v->number-1] = v->action;
+    v->action = 0;
+    v->action_received = FALSE;
+  }
+
+  buffer[2] = (unsigned char)((ServerFrameCounter >> 24) & 0xff);
+  buffer[3] = (unsigned char)((ServerFrameCounter >> 16) & 0xff);
+  buffer[4] = (unsigned char)((ServerFrameCounter >>  8) & 0xff);
+  buffer[5] = (unsigned char)((ServerFrameCounter >>  0) & 0xff);
+
+  broadcast(NULL, 6 + last_client_nr, 0);
+
+  ServerFrameCounter++;
+}
+
+/* the following is not used for a standalone server;
+   the pointer points to an integer containing the port-number */
+int NetworkServerThread(void *ptr)
+{
+  NetworkServer(*((int *) ptr), 0);
+
+  /* should never be reached */
+  return 0;
 }
 
-void NetworkServer(int port, int onceonly)
+void NetworkServer(int port, int serveronly)
 {
-  int i, sl, on;
-  struct user *u, *v, *w;
-  int mfd;
+  int sl;
+  struct NetworkServerPlayerInfo *player;
   int r; 
   unsigned int len;
-  struct protoent *tcpproto;
-  struct timeval tv;
-  int is_daemon = 0;
+  IPaddress ip;
 
-#ifndef NeXT
+#if defined(PLATFORM_UNIX) && !defined(PLATFORM_NEXT)
   struct sigaction sact;
 #endif
 
   if (port == 0)
-    port = DEFAULTPORT;
+    port = DEFAULT_SERVER_PORT;
 
-  if ((tcpproto = getprotobyname("tcp")) != NULL)
-    tcp = tcpproto->p_proto;
+  if (!serveronly)
+    onceonly = 1;
 
-#ifdef NeXT
+#if defined(PLATFORM_UNIX)
+#if defined(PLATFORM_NEXT)
   signal(SIGPIPE, SIG_IGN);
 #else
   sact.sa_handler = SIG_IGN;
   sigemptyset(&sact.sa_mask);
   sact.sa_flags = 0;
   sigaction(SIGPIPE, &sact, NULL);
+#endif
 #endif
 
+  if (SDLNet_ResolveHost(&ip, NULL, port) == -1)
+    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_ResolveHost() failed");
 
-  lfd = socket(PF_INET, SOCK_STREAM, 0);
-  saddr.sin_family = AF_INET;
-  saddr.sin_addr.s_addr = htonl(INADDR_ANY);
-  saddr.sin_port = htons(port);
-
-  if (lfd < 0)
-    syserr("socket");
-  on = 1;
-
-  setsockopt(lfd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(int));
-  if (bind(lfd, (struct sockaddr *)&saddr, sizeof(saddr)) < 0)
-    syserr("bind");
-
-  listen(lfd, 5);
+  lfd = SDLNet_TCP_Open(&ip);
+  if (!lfd)
+    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_Open() failed");
 
-  if (is_daemon)
-  {
-    /* become a daemon, breaking all ties with the controlling terminal */
-    verbose = 0;
-    for (i=0; i<255; i++)
-    {
-      if (i != lfd)
-       close(i);
-    }
-    if (fork())
-      exit(0);
-    setsid();
-    if (fork())
-      exit(0);
-    chdir("/");
-    /* open a fake stdin, stdout, stderr, just in case */
-    open("/dev/null", O_RDONLY);
-    open("/dev/null", O_WRONLY);
-    open("/dev/null", O_WRONLY);
-  }
+  fds = SDLNet_AllocSocketSet(MAX_PLAYERS+1);
+  SDLNet_TCP_AddSocket(fds, lfd);
 
-  if (verbose)
+  if (options.verbose)
   {
-    printf("rocksndiamonds network server: started up, listening on port %d\n",
-          port);
-    printf("rocksndiamonds network server: using protocol version %d.%d.%d\n",
-          PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
+    Error(ERR_NETWORK_SERVER, "started up, listening on port %d", port);
+    Error(ERR_NETWORK_SERVER, "using protocol version %d.%d.%d",
+         PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
   }
 
-  while(1)
+  while (1)
   {
     interrupt = 0;
 
-    if (timetoplay && time(NULL) >= timetoplay)
-    {
-      buf[0] = 0;
-      do_play();
-      if (verbose)
-       printf("RND_SERVER: everyone lost... restarting game\n");
-      timetoplay = 0;
-    }
-
-    for (u=user0; u; u=u->next)
-      flushuser(u);
+    for (player = first_player; player; player = player->next)
+      flushuser(player);
 
-    FD_ZERO(&fds);
-    mfd = lfd;
-    u = user0;
-    while (u)
+    if ((sl = SDLNet_CheckSockets(fds, 500000)) < 1)
     {
-      FD_SET(u->fd, &fds);
-      if (u->fd > mfd)
-       mfd = u->fd;
-      u = u->next;
+      Error(ERR_NETWORK_SERVER, "SDLNet_CheckSockets failed: %s",
+           SDLNet_GetError());
+      perror("SDLNet_CheckSockets");
     }
-    FD_SET(lfd, &fds);
-    tv.tv_sec = 0;
-    tv.tv_usec = 500000;
-    if ((sl = select(mfd + 1, &fds, NULL, NULL, &tv)) < 0)
-      if (errno != EINTR)
-       syserr("select");
-      else continue;
-    
-    if (sl < 0)
-      continue;
 
-    if (clients > 0 && clients == bots)
-    {
-      if (verbose)
-       printf("RND_SERVER: only bots left... dropping all bots\n");
-      while (user0)
-       dropuser(user0);
+    if (sl < 0)
       continue;
-    }
     
     if (sl == 0)
       continue;
 
-    if (FD_ISSET(lfd, &fds))
+    /* accept incoming connections */
+    if (SDLNet_SocketReady(lfd))
     {
-      int newfd, slen;
+      TCPsocket newsock;
 
-      slen = sizeof(saddr);
-      newfd = accept(lfd, (struct sockaddr *)&saddr, &slen);
-      if (newfd < 0)
-      {
-       if (errno != EINTR)
-         syserr("accept");
-      }
-      else
-      {
-       if (tcp != -1)
-       {
-         on = 1;
-         setsockopt(newfd, tcp, TCP_NODELAY, (char *)&on, sizeof(int));
-       }
-       new_connect(newfd);
-      }
-      continue;
+      newsock = SDLNet_TCP_Accept(lfd);
+
+      if (newsock)
+       AddPlayer(newsock);
     }
 
-    u = user0;
+    player = first_player;
 
     do
     {
-      if (FD_ISSET(u->fd, &fds))
+      if (SDLNet_SocketReady(player->fd))
       {
-       r = read(u->fd, u->readbuf + u->nread, MAX_BUFFER_SIZE - u->nread);
+       /* read only 1 byte, because SDLNet blocks when we want more than is
+          in the buffer */
+       r = SDLNet_TCP_Recv(player->fd, player->readbuffer + player->nread, 1);
+
        if (r <= 0)
        {
-         if (verbose)
-           printf("RND_SERVER: EOF from client %d (%s)\n", u->number, u->nick);
-         dropuser(u);
+         if (options.verbose)
+           Error(ERR_NETWORK_SERVER, "EOF from client %d (%s)",
+                 player->number, player->player_name);
+         RemovePlayer(player);
          interrupt = 1;
          break;
        }
-       u->nread += r;
-       while (u->nread >= 4 && u->nread >= 4 + u->readbuf[3])
+       player->nread += r;
+       while (player->nread >= 4 && player->nread >= 4 + player->readbuffer[3])
        {
-         len = u->readbuf[3];
-         if (u->readbuf[0] || u->readbuf[1] || u->readbuf[2])
+         len = player->readbuffer[3];
+         if (player->readbuffer[0] || player->readbuffer[1] || player->readbuffer[2])
          {
-           if (verbose)
-             printf("RND_SERVER: crap from client %d (%s)\n", u->number, u->nick);
-           write(u->fd, "\033]50;kanji24\007\033#8\033(0", 19);
-           dropuser(u);
+           if (options.verbose)
+             Error(ERR_NETWORK_SERVER, "crap from client %d (%s)",
+                   player->number, player->player_name);
+           RemovePlayer(player);
            interrupt = 1;
            break;
          }
-         memcpy(buf, &u->readbuf[4], len);
-         u->nread -= 4 + len;
-         copydown(u->readbuf, u->readbuf + 4 + len, u->nread);
+         memcpy(buffer, &player->readbuffer[4], len);
+         player->nread -= 4 + len;
+         memmove(player->readbuffer, player->readbuffer + 4 + len, player->nread);
 
-         buf[0] = u->number;
-         if (!u->introduced && buf[1] != OP_NICKNAME)
+         buffer[0] = player->number;
+         if (!player->introduced && buffer[1] != OP_PLAYER_NAME)
          {
-           if (verbose)
-             printf("RND_SERVER: !(client %d)->introduced && buf[1]==%d (expected OP_NICKNAME)\n", buf[0], buf[1]);
+           if (options.verbose)
+             Error(ERR_NETWORK_SERVER, "!(client %d)->introduced && buffer[1]==%d (expected OP_PLAYER_NAME)", buffer[0], buffer[1]);
 
-           dropuser(u);
+           RemovePlayer(player);
            interrupt = 1;
            break;
          }
 
-         switch(buf[1])
+         switch (buffer[1])
          {
-           case OP_NICKNAME:
-             if (len>16)
-               len=16;
-             memcpy(u->nick, &buf[2], len-2);
-             u->nick[len-2] = 0;
-             for (i=0; i<len-2; i++)
-             {
-               if (u->nick[i] < ' ' || 
-                   (u->nick[i] > 0x7e && u->nick[i] <= 0xa0))
-               {
-                 u->nick[i] = 0;
-                 break;
-               }
-             }
-
-             if (!u->introduced)
-             {
-               buf[0] = u->number;
-               buf[1] = OP_PLAYER_CONNECTED;
-               broadcast(u, 2, 0);
-             }
-             
-             if (verbose)
-               printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick);
-             buf[1] = OP_NICKNAME;
-             broadcast(u, len, 0);
-
-             if (!u->introduced)
-             {
-               for (v=user0; v; v=v->next)
-               {
-                 if (v != u && v->introduced)
-                 {
-                   buf[0] = v->number;
-                   buf[1] = OP_PLAYER_CONNECTED;
-                   buf[2] = (v->games >> 8);
-                   buf[3] = (v->games & 0xff);
-                   sendtoone(u, 4);
-                   buf[1] = OP_NICKNAME;
-                   memcpy(&buf[2], v->nick, 14);
-                   sendtoone(u, 2+strlen(v->nick));
-                 }
-               }
-               if (level != 5)
-               {
-                 buf[0] = 0;
-                 buf[1] = OP_LEVEL;
-                 buf[2] = level;
-                 sendtoone(u, 3);
-               }
-               if (mode >= 0)
-               {
-                 buf[1] = OP_MODE;
-                 buf[2] = mode;
-                 sendtoone(u, 3);
-               }
-             }
-
-             u->introduced = 1;
-             break;
-
-           case OP_KILL:
-             for (v=user0; v; v=v->next)
-             {
-               if (v->number == buf[2])
-                 break;
-             }
-             if (v)
-             {
-               if (v->isbot)
-               {
-                 if (verbose)
-                   printf("RND_SERVER: client %d (%s) kills bot %d (%s)\n", u->number, u->nick, v->number, v->nick);
-
-                 dropuser(v);
-                 interrupt = 1;
-                 break;
-               }
-               else
-               {
-                 if (verbose)
-                   printf("RND_SERVER: client %d (%s) attempting to kill non-bot %d (%s)\n", u->number, u->nick, v->number, v->nick);
-               }
-             }
+           case OP_PLAYER_NAME:
+             Handle_OP_PLAYER_NAME(player, len);
              break;
 
-           case OP_START_PLAYING:
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n",
-                      u->number, u->nick,
-                      (buf[2] << 8) + buf[3],
-                      (buf[4] << 8) + buf[5],
-                      &buf[6]);
-             timetoplay = 0;
-             do_play();
-             break;
-
-           case OP_MOVE_FIGURE:
-           {
-             int actions_complete = 1;
-             int last_client_nr = 0;
-
-             /* store player action */
-             for (v=user0; v; v=v->next)
-             {
-               if (v->number == u->number)
-               {
-                 v->action = buf[2];
-                 v->action_received = 1;
-               }
-             }
-
-             /* check if server received action from each player */
-             for (v=user0; v; v=v->next)
-             {
-               if (!v->action_received)
-               {
-                 actions_complete = 0;
-                 break;
-               }
-             }
-
-             if (!actions_complete)
-               break;
-
-             /* broadcast actions of all players to all players */
-             for (v=user0; v; v=v->next)
-             {
-               buf[6 + v->number-1] = v->action;
-               v->action = 0;
-               v->action_received = 0;
-
-               if (v->number > last_client_nr)
-                 last_client_nr = v->number;
-             }
-
-             buf[2] = (unsigned char)((frame_counter >> 24) & 0xff);
-             buf[3] = (unsigned char)((frame_counter >> 16) & 0xff);
-             buf[4] = (unsigned char)((frame_counter >>  8) & 0xff);
-             buf[5] = (unsigned char)((frame_counter >>  0) & 0xff);
-
-             broadcast(NULL, 6 + last_client_nr, 0);
-
-             frame_counter++;
-
-             /*
-             if (verbose)
-               printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n",
-                      frame_counter,
-                      u->number, u->nick, buf[2]);
-             */
-
-             break;
-           }
-           
-           case OP_MODE:
-             mode = buf[2];
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) sets mode %d (%s)\n", u->number, u->nick, buf[2], buf[2] == 0 ? "normal" : (buf[2] == 1 ? "fun" : "unknown"));
-             broadcast(NULL, 3, 0);
-             break;
-
-           case OP_PAUSE:
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick);
-             broadcast(NULL, 2, 0);
-             paused = 1;
-             break;
-
-           case OP_CONT:
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick);
-             broadcast(NULL, 2, 0);
-             paused = 0;
+           case OP_PROTOCOL_VERSION:
+             Handle_OP_PROTOCOL_VERSION(player, len);
              break;
 
-           case OP_BOT:
-             if (!u->isbot)
-               bots++;
-             u->isbot = 1;
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) declares itself to be a bot\n", u->number, u->nick);
-             break;
-           
-           case OP_LEVEL:
-             level = buf[2];
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) sets level %d\n", u->number, u->nick, buf[2]);
-             broadcast(NULL, 3, 0);
+           case OP_NUMBER_WANTED:
+             Handle_OP_NUMBER_WANTED(player);
              break;
 
-           case OP_LOST:
-             {
-               struct user *won = NULL;
-
-               if (verbose)
-                 printf("RND_SERVER: client %d (%s) has lost\n", u->number, u->nick);
-               u->playing = 0;
-               broadcast(u, 2, 1);
-               i = 0;
-               for (v=user0; v; v=v->next)
-               {
-                 if (v->nextvictim == u)
-                 {
-                   for (w=NEXT(v); w!=v; w=NEXT(w))
-                   {
-                     if (w->active && w->playing)
-                     {
-                       v->nextvictim = w;
-                       break;
-                     }
-                   }
-                   if (v->nextvictim == u)
-                     v->nextvictim = NULL;
-                 }
-               }
-               for (v=user0; v; v=v->next)
-               {
-                 if (v->playing)
-                 {
-                   i++;
-                   won = v;
-                 }
-               }
-               if (i == 1)
-               {
-                 buf[0] = won->number;
-                 buf[1] = OP_WON;
-                 won->games++;
-                 broadcast(NULL, 2, 0);
-               }
-               else if (i == 0)
-               {
-                 buf[0] = u->number;
-                 buf[1] = OP_WON;
-                 u->games++;
-                 broadcast(NULL, 2, 0);
-               }
-               if (i < 2 && clients > 1)
-                 timetoplay = time(NULL) + 4;
-             }
-             break;
-           
-           case OP_ZERO:
-             broadcast(NULL, 2, 0);
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) resets the game counters\n", u->number, u->nick);
-             for (v=user0; v; v=v->next)
-               v->games = 0;
+           case OP_START_PLAYING:
+             Handle_OP_START_PLAYING(player);
              break;
 
-           case OP_CLEAR:
-           case OP_GROW:
-             broadcast(u, 2, 1);
+           case OP_PAUSE_PLAYING:
+             Handle_OP_PAUSE_PLAYING(player);
              break;
 
-           case OP_MSG:
-             buf[len] = '\0';
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) sends message: %s\n", u->number, u->nick, &buf[2]);
-             broadcast(u, len, 0);
+           case OP_CONTINUE_PLAYING:
+             Handle_OP_CONTINUE_PLAYING(player);
              break;
 
-           case OP_NUMBER_WANTED:
-           {
-             int nr_wanted = buf[2];
-             int nr_is_free = 1;
-
-             if (verbose)
-               printf("RND_SERVER: client %d (%s) wants to switch to # %d\n",
-                      u->number, u->nick, nr_wanted);
-
-             for (v=user0; v; v=v->next)
-             {
-               if (v->number == nr_wanted)
-               {
-                 nr_is_free = 0;
-                 break;
-               }
-             }
-
-             if (verbose)
-             {
-               if (nr_is_free)
-                 printf("RND_SERVER: client %d (%s) switches to # %d\n",
-                        u->number, u->nick, nr_wanted);
-               else if (u->number == nr_wanted)
-                 printf("RND_SERVER: client %d (%s) still has # %d\n",
-                        u->number, u->nick, nr_wanted);
-               else
-                 printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n",
-                        u->number, u->nick, nr_wanted);
-             }
-
-             if (nr_is_free)
-               u->number = nr_wanted;
-
-             buf[0] = 0;
-             buf[1] = OP_NUMBER_WANTED;
-             buf[2] = nr_wanted;
-             buf[3] = u->number;
-             sendtoone(u, 4);
+           case OP_STOP_PLAYING:
+             Handle_OP_STOP_PLAYING(player);
              break;
-           }
 
-           case OP_PROTOCOL_VERSION:
-             if (len != 5 || buf[2] != PROT_VERS_1 || buf[3] != PROT_VERS_2)
-             {
-               if (verbose)
-                 printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
-
-               buf[0] = 0;
-               buf[1] = OP_BADVERS;
-               buf[2] = PROT_VERS_1;
-               buf[3] = PROT_VERS_2;
-               buf[4] = PROT_VERS_3;
-               sendtoone(u, 5);
-               flushuser(u);
-
-               dropuser(u);
-               interrupt = 1;
-             }
-             else
-             {
-               if (verbose)
-                 printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
-             }
+           case OP_MOVE_PLAYER:
+             Handle_OP_MOVE_PLAYER(player);
              break;
 
-           case OP_LINES:
-             if (len != 3)
-             {
-               if (verbose)
-                 printf("RND_SERVER: client %d (%s) sends crap for an OP_LINES\n", u->number, u->nick);
-
-               dropuser(u);
-               interrupt = 1;
-               break;
-             }
-             if (u->nextvictim)
-             {
-               if (verbose)
-                 printf("RND_SERVER: client %d (%s) sends %d %s to client %d (%s)\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines", u->nextvictim->number, u->nextvictim->nick);
-               sendtoone(u->nextvictim, 3);
-               buf[3] = u->nextvictim->number;
-               buf[1] = OP_LINESTO;
-               broadcast(u->nextvictim, 4, 1);
-               for (v=NEXT(u->nextvictim); v!=u->nextvictim; v=NEXT(v))
-               {
-                 if (v->active && v != u && v->playing)
-                 {
-                   u->nextvictim = v;
-                   break;
-                 }
-               }
-             }
-             else if (verbose)
-               printf("RND_SERVER: client %d (%s) makes %d %s but has no victim\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines");
+           case OP_BROADCAST_MESSAGE:
+             buffer[len] = '\0';
+             if (options.verbose)
+               Error(ERR_NETWORK_SERVER, "client %d (%s) sends message: %s",
+                     player->number, player->player_name, &buffer[2]);
+             broadcast(player, len, 0);
              break;
            
            default:
-             if (verbose)
-               printf("RND_SERVER: opcode %d from client %d (%s) not understood\n", buf[0], u->number, u->nick);
+             if (options.verbose)
+               Error(ERR_NETWORK_SERVER,
+                     "unknown opcode %d from client %d (%s)",
+                     buffer[0], player->number, player->player_name);
          }
        }
       }
 
-      if (u && !interrupt)
-       u = u->next;
+      if (player && !interrupt)
+       player = player->next;
     }
-    while (u && !interrupt);
+    while (player && !interrupt);
   }
 }
+
+#endif /* NETWORK_AVALIABLE */