added request dialog to copy settings when deactivating level template
[rocksndiamonds.git] / src / netserv.c
index 7343be6272fd4b431c259328a79d988061348eb8..6555e0497922502843b7ef909c34cfc69be28bf1 100644 (file)
@@ -1,30 +1,24 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* network.c                                                *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// netserv.c
+// ============================================================================
 
 #include "libgame/platform.h"
 
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
 
 #include <fcntl.h>
 #include <sys/time.h>
 #include <signal.h>
-#include <sys/socket.h>
 #include <errno.h>
-#include <netinet/in.h>
-#include <netinet/tcp.h>
-#include <arpa/inet.h>
-#include <netdb.h>
-#include <sys/select.h>                /* apparently needed by OS/2 */
+
+#include "main.h"
 
 #include "libgame/libgame.h"
 
@@ -35,7 +29,7 @@ static int onceonly = 0;
 
 struct NetworkServerPlayerInfo
 {
-  int fd;
+  TCPsocket fd;
   char player_name[16];
   unsigned char number;
   struct NetworkServerPlayerInfo *next;
@@ -52,16 +46,15 @@ static struct NetworkServerPlayerInfo *first_player = NULL;
 
 #define NEXT(player) ((player)->next ? (player)->next : first_player)
 
-static struct sockaddr_in saddr;
-static int lfd;
+/* TODO: peer address */
+static TCPsocket lfd;          /* listening socket */
+static SDLNet_SocketSet fds;   /* socket set */
+
 static unsigned char realbuffer[512], *buffer = realbuffer + 4;
 
 static int interrupt;
-static int tcp = -1;
 
-static unsigned long ServerFrameCounter = 0;
-
-static fd_set fds;
+static unsigned int ServerFrameCounter = 0;
 
 static void addtobuffer(struct NetworkServerPlayerInfo *player,
                        unsigned char *b, int len)
@@ -78,7 +71,8 @@ static void flushuser(struct NetworkServerPlayerInfo *player)
 {
   if (player->nwrite)
   {
-    write(player->fd, player->writbuffer, player->nwrite);
+    SDLNet_TCP_Send(player->fd, player->writbuffer, player->nwrite);
+
     player->nwrite = 0;
   }
 }
@@ -124,7 +118,9 @@ static void RemovePlayer(struct NetworkServerPlayerInfo *player)
       }
     }
   }
-  close(player->fd);
+
+  SDLNet_TCP_DelSocket(fds, player->fd);
+  SDLNet_TCP_Close(player->fd);
 
   if (player->introduced)
   {
@@ -147,7 +143,7 @@ static void RemovePlayer(struct NetworkServerPlayerInfo *player)
   }
 }
 
-static void AddPlayer(int fd)
+static void AddPlayer(TCPsocket fd)
 {
   struct NetworkServerPlayerInfo *player, *v;
   unsigned char nxn;
@@ -165,11 +161,12 @@ static void AddPlayer(int fd)
   player->action = 0;
   player->action_received = FALSE;
 
+  SDLNet_TCP_AddSocket(fds, fd);
+
   first_player = player;
 
   nxn = 1;
 
-#if 1
   while (again)
   {
     again = FALSE;
@@ -187,24 +184,8 @@ static void AddPlayer(int fd)
       v = v->next;
     }
   }
-#else
- again:
-  v = player->next;
-  while (v)
-  {
-    if (v->number == nxn)
-    {
-      nxn++;
-      goto again;
-    }
-    v = v->next;
-  }
-#endif
 
   player->number = nxn;
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d connecting from %s",
-         nxn, inet_ntoa(saddr.sin_addr));
   clients++;
 
   buffer[0] = 0;
@@ -271,11 +252,11 @@ static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player)
       Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d",
            player->number, player->player_name, nr_wanted);
     else if (player->number == nr_wanted)
-      Error(ERR_NETWORK_SERVER, "client %d (%s) still has # %d",
+      Error(ERR_NETWORK_SERVER, "client %d (%s) already has # %d",
            player->number, player->player_name, nr_wanted);
     else
       Error(ERR_NETWORK_SERVER,
-           "client %d (%s) cannot switch (client %d still exists)",
+           "client %d (%s) cannot switch (client %d already exists)",
            player->number, player->player_name, nr_wanted);
   }
 
@@ -353,11 +334,11 @@ static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player)
 
   if (options.verbose)
     Error(ERR_NETWORK_SERVER,
-         "client %d (%s) starts game [level %d from levedir %d (%s)]",
+         "client %d (%s) starts game [level %d from leveldir %d (%s)]",
          player->number, player->player_name,
          (buffer[2] << 8) + buffer[3],
          (buffer[4] << 8) + buffer[5],
-         &buffer[6]);
+         &buffer[10]);
 
   for (w = first_player; w; w = w->next)
     if (w->introduced)
@@ -366,6 +347,8 @@ static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player)
   /* reset frame counter */
   ServerFrameCounter = 0;
 
+  Error(ERR_NETWORK_SERVER, "resetting ServerFrameCounter to 0");
+
   /* reset player actions */
   for (v = first_player; v; v = v->next)
   {
@@ -394,10 +377,12 @@ static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *player)
 
 static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *player)
 {
+  int cause_for_stopping = buffer[2];
+
   if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d (%s) stops game",
-         player->number, player->player_name);
-  broadcast(NULL, 2, 0);
+    Error(ERR_NETWORK_SERVER, "client %d (%s) stops game [%d]",
+         player->number, player->player_name, cause_for_stopping);
+  broadcast(NULL, 3, 0);
 }
 
 static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
@@ -448,18 +433,25 @@ static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
   ServerFrameCounter++;
 }
 
+/* the following is not used for a standalone server;
+   the pointer points to an integer containing the port-number */
+int NetworkServerThread(void *ptr)
+{
+  NetworkServer(*((int *) ptr), 0);
+
+  /* should never be reached */
+  return 0;
+}
+
 void NetworkServer(int port, int serveronly)
 {
-  int i, sl, on;
+  int sl;
   struct NetworkServerPlayerInfo *player;
-  int mfd;
   int r; 
   unsigned int len;
-  struct protoent *tcpproto;
-  struct timeval tv;
-  int is_daemon = 0;
+  IPaddress ip;
 
-#ifndef NeXT
+#if defined(PLATFORM_UNIX) && !defined(PLATFORM_NEXT)
   struct sigaction sact;
 #endif
 
@@ -469,56 +461,26 @@ void NetworkServer(int port, int serveronly)
   if (!serveronly)
     onceonly = 1;
 
-  if ((tcpproto = getprotobyname("tcp")) != NULL)
-    tcp = tcpproto->p_proto;
-
-#ifdef NeXT
+#if defined(PLATFORM_UNIX)
+#if defined(PLATFORM_NEXT)
   signal(SIGPIPE, SIG_IGN);
 #else
   sact.sa_handler = SIG_IGN;
   sigemptyset(&sact.sa_mask);
   sact.sa_flags = 0;
   sigaction(SIGPIPE, &sact, NULL);
+#endif
 #endif
 
+  if (SDLNet_ResolveHost(&ip, NULL, port) == -1)
+    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_ResolveHost() failed");
 
-  if ((lfd = socket(PF_INET, SOCK_STREAM, 0)) < 0)
-    Error(ERR_EXIT_NETWORK_SERVER, "socket() failed");
-
-  saddr.sin_family = AF_INET;
-  saddr.sin_addr.s_addr = htonl(INADDR_ANY);
-  saddr.sin_port = htons(port);
-
-  on = 1;
-
-  setsockopt(lfd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(int));
-  if (bind(lfd, (struct sockaddr *)&saddr, sizeof(saddr)) < 0)
-    Error(ERR_EXIT_NETWORK_SERVER, "bind() failed");
-
-  listen(lfd, 5);
-
-  if (is_daemon)
-  {
-    /* become a daemon, breaking all ties with the controlling terminal */
-    options.verbose = FALSE;
-    for (i = 0; i < 255; i++)
-    {
-      if (i != lfd)
-       close(i);
-    }
+  lfd = SDLNet_TCP_Open(&ip);
+  if (!lfd)
+    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_Open() failed");
 
-    if (fork())
-      exit(0);
-    setsid();
-    if (fork())
-      exit(0);
-    chdir("/");
-
-    /* open a fake stdin, stdout, stderr, just in case */
-    open("/dev/null", O_RDONLY);
-    open("/dev/null", O_WRONLY);
-    open("/dev/null", O_WRONLY);
-  }
+  fds = SDLNet_AllocSocketSet(MAX_PLAYERS+1);
+  SDLNet_TCP_AddSocket(fds, lfd);
 
   if (options.verbose)
   {
@@ -534,25 +496,11 @@ void NetworkServer(int port, int serveronly)
     for (player = first_player; player; player = player->next)
       flushuser(player);
 
-    FD_ZERO(&fds);
-    mfd = lfd;
-    player = first_player;
-    while (player)
+    if ((sl = SDLNet_CheckSockets(fds, 500000)) < 1)
     {
-      FD_SET(player->fd, &fds);
-      if (player->fd > mfd)
-       mfd = player->fd;
-      player = player->next;
-    }
-    FD_SET(lfd, &fds);
-    tv.tv_sec = 0;
-    tv.tv_usec = 500000;
-    if ((sl = select(mfd + 1, &fds, NULL, NULL, &tv)) < 0)
-    {
-      if (errno != EINTR)
-       Error(ERR_EXIT_NETWORK_SERVER, "select() failed");
-      else
-       continue;
+      Error(ERR_NETWORK_SERVER, "SDLNet_CheckSockets failed: %s",
+           SDLNet_GetError());
+      perror("SDLNet_CheckSockets");
     }
 
     if (sl < 0)
@@ -561,36 +509,27 @@ void NetworkServer(int port, int serveronly)
     if (sl == 0)
       continue;
 
-    if (FD_ISSET(lfd, &fds))
+    /* accept incoming connections */
+    if (SDLNet_SocketReady(lfd))
     {
-      int newfd, slen;
+      TCPsocket newsock;
 
-      slen = sizeof(saddr);
-      newfd = accept(lfd, (struct sockaddr *)&saddr, &slen);
-      if (newfd < 0)
-      {
-       if (errno != EINTR)
-         Error(ERR_EXIT_NETWORK_SERVER, "accept() failed");
-      }
-      else
-      {
-       if (tcp != -1)
-       {
-         on = 1;
-         setsockopt(newfd, tcp, TCP_NODELAY, (char *)&on, sizeof(int));
-       }
-       AddPlayer(newfd);
-      }
-      continue;
+      newsock = SDLNet_TCP_Accept(lfd);
+
+      if (newsock)
+       AddPlayer(newsock);
     }
 
     player = first_player;
 
     do
     {
-      if (FD_ISSET(player->fd, &fds))
+      if (SDLNet_SocketReady(player->fd))
       {
-       r = read(player->fd, player->readbuffer + player->nread, MAX_BUFFER_SIZE - player->nread);
+       /* read only 1 byte, because SDLNet blocks when we want more than is
+          in the buffer */
+       r = SDLNet_TCP_Recv(player->fd, player->readbuffer + player->nread, 1);
+
        if (r <= 0)
        {
          if (options.verbose)
@@ -628,7 +567,7 @@ void NetworkServer(int port, int serveronly)
            break;
          }
 
-         switch(buffer[1])
+         switch (buffer[1])
          {
            case OP_PLAYER_NAME:
              Handle_OP_PLAYER_NAME(player, len);
@@ -686,4 +625,4 @@ void NetworkServer(int port, int serveronly)
   }
 }
 
-#endif /* PLATFORM_UNIX */
+#endif /* NETWORK_AVALIABLE */