added request dialog to copy settings when deactivating level template
[rocksndiamonds.git] / src / netserv.c
index 4a83492304dc2e2ee5183e44276309fe90a2cb01..6555e0497922502843b7ef909c34cfc69be28bf1 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* netserv.c                                                *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// netserv.c
+// ============================================================================
 
 #include "libgame/platform.h"
 
 #include <signal.h>
 #include <errno.h>
 
-#if defined(TARGET_SDL)
 #include "main.h"
-#else
-#include <sys/socket.h>
-#include <netinet/in.h>
-#include <netinet/tcp.h>
-#include <arpa/inet.h>
-#include <netdb.h>
-#include <sys/select.h>                        /* apparently needed for OS/2 port */
-#endif
 
 #include "libgame/libgame.h"
 
@@ -40,12 +29,7 @@ static int onceonly = 0;
 
 struct NetworkServerPlayerInfo
 {
-#if defined(TARGET_SDL)
   TCPsocket fd;
-#else
-  int fd;
-#endif
-
   char player_name[16];
   unsigned char number;
   struct NetworkServerPlayerInfo *next;
@@ -62,16 +46,9 @@ static struct NetworkServerPlayerInfo *first_player = NULL;
 
 #define NEXT(player) ((player)->next ? (player)->next : first_player)
 
-#if defined(TARGET_SDL)
 /* TODO: peer address */
 static TCPsocket lfd;          /* listening socket */
 static SDLNet_SocketSet fds;   /* socket set */
-#else
-static struct sockaddr_in saddr;
-static int lfd;                        /* listening socket */
-static fd_set fds;             /* socket set */
-static int tcp = -1;
-#endif
 
 static unsigned char realbuffer[512], *buffer = realbuffer + 4;
 
@@ -94,11 +71,8 @@ static void flushuser(struct NetworkServerPlayerInfo *player)
 {
   if (player->nwrite)
   {
-#if defined(TARGET_SDL)
     SDLNet_TCP_Send(player->fd, player->writbuffer, player->nwrite);
-#else
-    write(player->fd, player->writbuffer, player->nwrite);
-#endif
+
     player->nwrite = 0;
   }
 }
@@ -145,12 +119,8 @@ static void RemovePlayer(struct NetworkServerPlayerInfo *player)
     }
   }
 
-#if defined(TARGET_SDL)
   SDLNet_TCP_DelSocket(fds, player->fd);
   SDLNet_TCP_Close(player->fd);
-#else
-  close(player->fd);
-#endif
 
   if (player->introduced)
   {
@@ -173,11 +143,7 @@ static void RemovePlayer(struct NetworkServerPlayerInfo *player)
   }
 }
 
-#if defined(TARGET_SDL)
 static void AddPlayer(TCPsocket fd)
-#else
-static void AddPlayer(int fd)
-#endif
 {
   struct NetworkServerPlayerInfo *player, *v;
   unsigned char nxn;
@@ -195,9 +161,7 @@ static void AddPlayer(int fd)
   player->action = 0;
   player->action_received = FALSE;
 
-#if defined(TARGET_SDL)
   SDLNet_TCP_AddSocket(fds, fd);
-#endif
 
   first_player = player;
 
@@ -222,11 +186,6 @@ static void AddPlayer(int fd)
   }
 
   player->number = nxn;
-#if !defined(TARGET_SDL)
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d connecting from %s",
-         nxn, inet_ntoa(saddr.sin_addr));
-#endif
   clients++;
 
   buffer[0] = 0;
@@ -471,15 +430,9 @@ static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
 
   broadcast(NULL, 6 + last_client_nr, 0);
 
-#if 0
-  Error(ERR_NETWORK_SERVER, "sending ServerFrameCounter value %d",
-       ServerFrameCounter);
-#endif
-
   ServerFrameCounter++;
 }
 
-#if defined(TARGET_SDL)
 /* the following is not used for a standalone server;
    the pointer points to an integer containing the port-number */
 int NetworkServerThread(void *ptr)
@@ -489,7 +442,6 @@ int NetworkServerThread(void *ptr)
   /* should never be reached */
   return 0;
 }
-#endif
 
 void NetworkServer(int port, int serveronly)
 {
@@ -497,15 +449,7 @@ void NetworkServer(int port, int serveronly)
   struct NetworkServerPlayerInfo *player;
   int r; 
   unsigned int len;
-#if defined(TARGET_SDL)
   IPaddress ip;
-#else
-  int i, on;
-  int is_daemon = 0;
-  struct protoent *tcpproto;
-  struct timeval tv;
-  int mfd;
-#endif
 
 #if defined(PLATFORM_UNIX) && !defined(PLATFORM_NEXT)
   struct sigaction sact;
@@ -517,11 +461,6 @@ void NetworkServer(int port, int serveronly)
   if (!serveronly)
     onceonly = 1;
 
-#if !defined(TARGET_SDL)
-  if ((tcpproto = getprotobyname("tcp")) != NULL)
-    tcp = tcpproto->p_proto;
-#endif
-
 #if defined(PLATFORM_UNIX)
 #if defined(PLATFORM_NEXT)
   signal(SIGPIPE, SIG_IGN);
@@ -533,15 +472,6 @@ void NetworkServer(int port, int serveronly)
 #endif
 #endif
 
-#if defined(TARGET_SDL)
-
-  /* assume that SDL is already initialized */
-#if 0
-  if (SDLNet_Init() == -1)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_Init() failed");
-  atexit(SDLNet_Quit);
-#endif
-
   if (SDLNet_ResolveHost(&ip, NULL, port) == -1)
     Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_ResolveHost() failed");
 
@@ -552,49 +482,6 @@ void NetworkServer(int port, int serveronly)
   fds = SDLNet_AllocSocketSet(MAX_PLAYERS+1);
   SDLNet_TCP_AddSocket(fds, lfd);
 
-#else
-
-  if ((lfd = socket(PF_INET, SOCK_STREAM, 0)) < 0)
-    Error(ERR_EXIT_NETWORK_SERVER, "socket() failed");
-
-  saddr.sin_family = AF_INET;
-  saddr.sin_addr.s_addr = htonl(INADDR_ANY);
-  saddr.sin_port = htons(port);
-
-  on = 1;
-
-  setsockopt(lfd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(int));
-  if (bind(lfd, (struct sockaddr *)&saddr, sizeof(saddr)) < 0)
-    Error(ERR_EXIT_NETWORK_SERVER, "bind() failed");
-
-  listen(lfd, 5);
-#endif
-
-#if !defined(TARGET_SDL)
-  if (is_daemon)
-  {
-    /* become a daemon, breaking all ties with the controlling terminal */
-    options.verbose = FALSE;
-    for (i = 0; i < 255; i++)
-    {
-      if (i != lfd)
-       close(i);
-    }
-
-    if (fork())
-      exit(0);
-    setsid();
-    if (fork())
-      exit(0);
-    chdir("/");
-
-    /* open a fake stdin, stdout, stderr, just in case */
-    open("/dev/null", O_RDONLY);
-    open("/dev/null", O_WRONLY);
-    open("/dev/null", O_WRONLY);
-  }
-#endif
-
   if (options.verbose)
   {
     Error(ERR_NETWORK_SERVER, "started up, listening on port %d", port);
@@ -609,37 +496,13 @@ void NetworkServer(int port, int serveronly)
     for (player = first_player; player; player = player->next)
       flushuser(player);
 
-#if defined(TARGET_SDL)
     if ((sl = SDLNet_CheckSockets(fds, 500000)) < 1)
     {
-      Error(ERR_NETWORK_SERVER, SDLNet_GetError());
+      Error(ERR_NETWORK_SERVER, "SDLNet_CheckSockets failed: %s",
+           SDLNet_GetError());
       perror("SDLNet_CheckSockets");
     }
 
-#else
-
-    FD_ZERO(&fds);
-    mfd = lfd;
-    player = first_player;
-    while (player)
-    {
-      FD_SET(player->fd, &fds);
-      if (player->fd > mfd)
-       mfd = player->fd;
-      player = player->next;
-    }
-    FD_SET(lfd, &fds);
-    tv.tv_sec = 0;
-    tv.tv_usec = 500000;
-    if ((sl = select(mfd + 1, &fds, NULL, NULL, &tv)) < 0)
-    {
-      if (errno != EINTR)
-       Error(ERR_EXIT_NETWORK_SERVER, "select() failed");
-      else
-       continue;
-    }
-#endif
-
     if (sl < 0)
       continue;
     
@@ -647,7 +510,6 @@ void NetworkServer(int port, int serveronly)
       continue;
 
     /* accept incoming connections */
-#if defined(TARGET_SDL)
     if (SDLNet_SocketReady(lfd))
     {
       TCPsocket newsock;
@@ -658,51 +520,15 @@ void NetworkServer(int port, int serveronly)
        AddPlayer(newsock);
     }
 
-#else
-
-    if (FD_ISSET(lfd, &fds))
-    {
-      int newfd;
-      socklen_t slen;
-
-      slen = sizeof(saddr);
-      newfd = accept(lfd, (struct sockaddr *)&saddr, &slen);
-      if (newfd < 0)
-      {
-       if (errno != EINTR)
-         Error(ERR_EXIT_NETWORK_SERVER, "accept() failed");
-      }
-      else
-      {
-       if (tcp != -1)
-       {
-         on = 1;
-         setsockopt(newfd, tcp, TCP_NODELAY, (char *)&on, sizeof(int));
-       }
-       AddPlayer(newfd);
-      }
-      continue;
-    }
-#endif
-
     player = first_player;
 
     do
     {
-#if defined(TARGET_SDL)
       if (SDLNet_SocketReady(player->fd))
-#else
-      if (FD_ISSET(player->fd, &fds))
-#endif
       {
-#if defined(TARGET_SDL)
        /* read only 1 byte, because SDLNet blocks when we want more than is
           in the buffer */
        r = SDLNet_TCP_Recv(player->fd, player->readbuffer + player->nread, 1);
-#else
-       r = read(player->fd, player->readbuffer + player->nread,
-                MAX_BUFFER_SIZE - player->nread);
-#endif
 
        if (r <= 0)
        {