added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / netserv.c
index 551772a00c883b5053ddfe00b2925f6bf8ee2b5d..636fbf236c484edfee5c5a86f8eb83216d7e4679 100644 (file)
@@ -4,7 +4,7 @@
 // (c) 1995-2014 by Artsoft Entertainment
 //                         Holger Schemel
 //                 info@artsoft.org
-//                 http://www.artsoft.org/
+//                 https://www.artsoft.org/
 // ----------------------------------------------------------------------------
 // netserv.c
 // ============================================================================
@@ -40,10 +40,10 @@ static struct NetworkServerPlayerInfo *first_player = NULL;
 
 #define NEXT(player) ((player)->next ? (player)->next : first_player)
 
-/* TODO: peer address */
-static TCPsocket lfd;          /* listening TCP socket */
-static UDPsocket udp;          /* listening UDP socket */
-static SDLNet_SocketSet fds;   /* socket set */
+// TODO: peer address
+static TCPsocket lfd;          // listening TCP socket
+static UDPsocket udp;          // listening UDP socket
+static SDLNet_SocketSet fds;   // socket set
 
 static struct NetworkBuffer *read_buffer = NULL;
 static struct NetworkBuffer *write_buffer = NULL;
@@ -107,7 +107,7 @@ int putNetworkString(byte *ptr, char *s)
   return strlen(s) + 1;
 }
 
-struct NetworkBuffer *newNetworkBuffer()
+struct NetworkBuffer *newNetworkBuffer(void)
 {
   struct NetworkBuffer *new = checked_calloc(sizeof(struct NetworkBuffer));
 
@@ -140,7 +140,7 @@ void initNetworkBufferForReading(struct NetworkBuffer *nb)
 {
   resetNetworkBufferForReading(nb);
 
-  /* skip message length header */
+  // skip message length header
   getNetworkBuffer32BitInteger(nb);
 }
 
@@ -149,7 +149,7 @@ void initNetworkBufferForWriting(struct NetworkBuffer *nb, int message_type,
 {
   resetNetworkBufferForWriting(nb);
 
-  /* will be replaced with message length before sending */
+  // will be replaced with message length before sending
   putNetworkBuffer32BitInteger(nb, 0);
 
   putNetworkBuffer8BitInteger(nb, message_type);
@@ -164,7 +164,7 @@ static void copyNetworkBufferForWriting(struct NetworkBuffer *nb_from,
 
   int message_type = getNetworkBuffer8BitInteger(nb_from);
 
-  /* skip player number */
+  // skip player number
   getNetworkBuffer8BitInteger(nb_from);
 
   initNetworkBufferForWriting(nb_to, message_type, player_nr);
@@ -179,7 +179,7 @@ static void copyNetworkBufferForWriting(struct NetworkBuffer *nb_from,
 
 static void increaseNetworkBuffer(struct NetworkBuffer *nb, int additional_size)
 {
-  /* add some more buffer size than is really required this time */
+  // add some more buffer size than is really required this time
   nb->max_size += additional_size + MAX_BUFFER_SIZE;
   nb->buffer = checked_realloc(nb->buffer, nb->max_size);
 }
@@ -187,6 +187,14 @@ static void increaseNetworkBuffer(struct NetworkBuffer *nb, int additional_size)
 int receiveNetworkBufferBytes(struct NetworkBuffer *nb, TCPsocket socket,
                             int num_bytes)
 {
+  if (num_bytes > MAX_PACKET_SIZE)
+  {
+    Debug("network:server", "protocol error: invalid packet size %d",
+         num_bytes);
+
+    return -1;
+  }
+
   if (nb->pos + num_bytes > nb->max_size)
     increaseNetworkBuffer(nb, num_bytes);
 
@@ -312,19 +320,99 @@ void putNetworkBufferString(struct NetworkBuffer *nb, char *s)
   nb->size = nb->pos;
 }
 
+int getNetworkBufferFile(struct NetworkBuffer *nb, char *filename)
+{
+  FILE *file;
+  int num_bytes = getNetworkBuffer32BitInteger(nb);
+  int i;
+
+  if (!(file = fopen(filename, MODE_WRITE)))
+  {
+    Warn("cannot write file '%s' from network buffer", filename);
+
+    return 0;
+  }
+
+  for (i = 0; i < num_bytes; i++)
+  {
+    int b = getNetworkBuffer8BitInteger(nb);
+
+    putFile8Bit(file, b);
+  }
+
+  fclose(file);
+
+  return num_bytes;
+}
+
+int putNetworkBufferFile(struct NetworkBuffer *nb, char *filename)
+{
+  File *file;
+  int filesize_pos = nb->pos;
+  int num_bytes = 0;
+
+  // will be replaced with file size
+  putNetworkBuffer32BitInteger(nb, 0);
+
+  if (!(file = openFile(filename, MODE_READ)))
+  {
+    Warn("cannot read file '%s' to network buffer", filename);
+
+    return 0;
+  }
+
+  while (1)
+  {
+    int b = getFile8Bit(file);
+
+    if (checkEndOfFile(file))
+      break;
+
+    putNetworkBuffer8BitInteger(nb, b);
+
+    num_bytes++;
+  }
+
+  closeFile(file);
+
+  // set file size
+  putNetwork32BitInteger(&nb->buffer[filesize_pos], num_bytes);
+
+  return num_bytes;
+}
+
+void dumpNetworkBuffer(struct NetworkBuffer *nb)
+{
+  int i;
+
+  Debug("network:buffer", "network buffer maximum size: %d\n", nb->max_size);
+  Debug("network:buffer", "network buffer size:         %d\n", nb->size);
+  Debug("network:buffer", "network buffer position    : %d\n", nb->pos);
+
+  for (i = 0; i < nb->size; i++)
+  {
+    if ((i % 16) == 0)
+      DebugContinued("network:buffer", "\n");
+
+    DebugContinued("", "%02x ", nb->buffer[i]);
+  }
+
+  DebugContinued("network:buffer", "\n");
+}
+
 static void SendNetworkBufferToAllButOne(struct NetworkBuffer *nb,
                                         struct NetworkServerPlayerInfo *except)
 {
   struct NetworkServerPlayerInfo *player;
 
-  /* set message length header */
+  // set message length header
   putNetwork32BitInteger(nb->buffer, nb->size - 4);
 
   for (player = first_player; player != NULL; player = player->next)
   {
     if (player != except && player->introduced)
     {
-      /* directly send the buffer to the network client */
+      // directly send the buffer to the network client
       SDLNet_TCP_Send(player->fd, nb->buffer, nb->size);
     }
   }
@@ -338,18 +426,17 @@ static void SendNetworkBufferToAll(struct NetworkBuffer *nb)
 static void SendNetworkBufferToClient(struct NetworkBuffer *nb,
                                      struct NetworkServerPlayerInfo *player)
 {
-  /* set message length header */
+  // set message length header
   putNetwork32BitInteger(nb->buffer, nb->size - 4);
 
-  /* directly send the buffer to the network client */
+  // directly send the buffer to the network client
   SDLNet_TCP_Send(player->fd, nb->buffer, nb->size);
 }
 
 static void RemovePlayer(struct NetworkServerPlayerInfo *player)
 {
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "dropping client %d (%s)",
-         player->number, player->player_name);
+  Debug("network:server", "dropping client %d (%s)",
+       player->number, player->player_name);
 
   SDLNet_TCP_DelSocket(fds, player->fd);
   SDLNet_TCP_Close(player->fd);
@@ -384,14 +471,11 @@ static void RemovePlayer(struct NetworkServerPlayerInfo *player)
   free(player);
   num_clients--;
 
-#if 0  /* do not terminate network server if last player disconnected */
+#if 0  // do not terminate network server if last player disconnected
   if (run_server_only_once && num_clients == 0)
   {
-    if (options.verbose)
-    {
-      Error(ERR_NETWORK_SERVER, "no clients left");
-      Error(ERR_NETWORK_SERVER, "aborting");
-    }
+    Debug("network:server", "no clients left");
+    Debug("network:server", "aborting");
 
     exit(0);
   }
@@ -457,13 +541,12 @@ static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *player)
   if (protocol_version_major != PROTOCOL_VERSION_MAJOR ||
       protocol_version_minor != PROTOCOL_VERSION_MINOR)
   {
-    if (options.verbose)
-      Error(ERR_NETWORK_SERVER,
-           "client %d (%s) has wrong protocol version %d.%d.%d",
-           player->number, player->player_name,
-           protocol_version_major,
-           protocol_version_minor,
-           protocol_version_patch);
+    Debug("network:server",
+         "client %d (%s) has wrong protocol version %d.%d.%d",
+         player->number, player->player_name,
+         protocol_version_major,
+         protocol_version_minor,
+         protocol_version_patch);
 
     initNetworkBufferForWriting(write_buffer, OP_BAD_PROTOCOL_VERSION, 0);
 
@@ -477,13 +560,12 @@ static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *player)
   }
   else
   {
-    if (options.verbose)
-      Error(ERR_NETWORK_SERVER,
-           "client %d (%s) uses protocol version %d.%d.%d",
-           player->number, player->player_name,
-           protocol_version_major,
-           protocol_version_minor,
-           protocol_version_patch);
+    Debug("network:server",
+         "client %d (%s) uses protocol version %d.%d.%d",
+         player->number, player->player_name,
+         protocol_version_major,
+         protocol_version_minor,
+         protocol_version_patch);
   }
 }
 
@@ -494,9 +576,8 @@ static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player)
   boolean nr_is_free = TRUE;
   struct NetworkServerPlayerInfo *p;
 
-  if (options.verbose)
-      Error(ERR_NETWORK_SERVER, "client %d (%s) wants to switch to # %d",
-           player->number, player->player_name, nr_wanted);
+  Debug("network:server", "client %d (%s) wants to switch to # %d",
+       player->number, player->player_name, nr_wanted);
 
   for (p = first_player; p != NULL; p = p->next)
   {
@@ -508,19 +589,16 @@ static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player)
     }
   }
 
-  if (options.verbose)
-  {
-    if (nr_is_free)
-      Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d",
-           player->number, player->player_name, nr_wanted);
-    else if (player->number == nr_wanted)
-      Error(ERR_NETWORK_SERVER, "client %d (%s) already has # %d",
-           player->number, player->player_name, nr_wanted);
-    else
-      Error(ERR_NETWORK_SERVER,
-           "client %d (%s) cannot switch (client %d already exists)",
-           player->number, player->player_name, nr_wanted);
-  }
+  if (nr_is_free)
+    Debug("network:server", "client %d (%s) switches to # %d",
+         player->number, player->player_name, nr_wanted);
+  else if (player->number == nr_wanted)
+    Debug("network:server", "client %d (%s) already has # %d",
+         player->number, player->player_name, nr_wanted);
+  else
+    Debug("network:server",
+         "client %d (%s) cannot switch (client %d already exists)",
+         player->number, player->player_name, nr_wanted);
 
   if (nr_is_free)
     player->number = nr_wanted;
@@ -561,9 +639,8 @@ static void Handle_OP_PLAYER_NAME(struct NetworkServerPlayerInfo *player)
     SendNetworkBufferToAllButOne(write_buffer, player);
   }
              
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d calls itself \"%s\"",
-         player->number, player->player_name);
+  Debug("network:server", "client %d calls itself \"%s\"",
+       player->number, player->player_name);
 
   copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
 
@@ -599,20 +676,19 @@ static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player)
   char *new_leveldir_identifier = getNetworkBufferString(read_buffer);
   int level_nr = getNetworkBuffer16BitInteger(read_buffer);
 
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER,
-         "client %d (%s) starts game [level %d from level set '%s']",
-         player->number, player->player_name, level_nr,
-         new_leveldir_identifier);
+  Debug("network:server",
+       "client %d (%s) starts game [level %d from level set '%s']",
+       player->number, player->player_name, level_nr,
+       new_leveldir_identifier);
 
   struct NetworkServerPlayerInfo *p;
 
-  /* reset frame counter */
+  // reset frame counter
   ServerFrameCounter = 0;
 
-  Error(ERR_NETWORK_SERVER, "resetting ServerFrameCounter to 0");
+  Debug("network:server", "resetting ServerFrameCounter to 0");
 
-  /* reset player actions */
+  // reset player actions
   for (p = first_player; p != NULL; p = p->next)
   {
     p->action = 0;
@@ -629,9 +705,8 @@ static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player)
 
 static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *player)
 {
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d (%s) pauses game",
-         player->number, player->player_name);
+  Debug("network:server", "client %d (%s) pauses game",
+       player->number, player->player_name);
 
   copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
 
@@ -640,9 +715,8 @@ static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *player)
 
 static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *player)
 {
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d (%s) continues game",
-         player->number, player->player_name);
+  Debug("network:server", "client %d (%s) continues game",
+       player->number, player->player_name);
 
   copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
 
@@ -653,9 +727,8 @@ static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *player)
 {
   int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer);
 
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d (%s) stops game [%d]",
-         player->number, player->player_name, cause_for_stopping);
+  Debug("network:server", "client %d (%s) stops game [%d]",
+       player->number, player->player_name, cause_for_stopping);
 
   copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
 
@@ -669,7 +742,7 @@ static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
   struct NetworkServerPlayerInfo *p;
   int i;
 
-  /* store player action */
+  // store player action
   for (p = first_player; p != NULL; p = p->next)
   {
     if (p->number == player->number)
@@ -679,7 +752,7 @@ static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
     }
   }
 
-  /* check if server received action from each player */
+  // check if server received action from each player
   for (p = first_player; p != NULL; p = p->next)
   {
     if (!p->action_received)
@@ -691,11 +764,11 @@ static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
 
   int player_action_all[last_client_nr];
 
-  /* initialize all player actions to zero */
+  // initialize all player actions to zero
   for (i = 0; i < last_client_nr; i++)
     player_action_all[i] = 0;
 
-  /* broadcast actions of all players to all players */
+  // broadcast actions of all players to all players
   for (p = first_player; p != NULL; p = p->next)
   {
     player_action_all[p->number - 1] = p->action;
@@ -720,29 +793,37 @@ static void Handle_OP_BROADCAST_MESSAGE(struct NetworkServerPlayerInfo *player)
 {
   char *message = getNetworkBufferString(read_buffer);
 
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d (%s) sends message: %s",
-         player->number, player->player_name, message);
+  Debug("network:server", "client %d (%s) sends message: %s",
+       player->number, player->player_name, message);
 
   copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
 
   SendNetworkBufferToAllButOne(write_buffer, player);
 }
 
-void ExitNetworkServer(int exit_value)
+static void Handle_OP_LEVEL_FILE(struct NetworkServerPlayerInfo *player)
 {
-  Error(ERR_NETWORK_SERVER, "exiting network server");
+  copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
+
+  SendNetworkBufferToAllButOne(write_buffer, player);
+}
+
+static void ExitNetworkServer(int exit_value)
+{
+  Debug("network:server", "exiting network server");
 
   exit(exit_value);
 }
 
-/* the following is not used for a standalone server;
-   the pointer points to an integer containing the port-number */
+// the following is not used for a standalone server;
+// the pointer points to an integer containing the port-number
 int NetworkServerThread(void *ptr)
 {
+  network.is_server_thread = TRUE;
+
   NetworkServer(*((int *) ptr), 0);
 
-  /* should never be reached */
+  // should never be reached
   return 0;
 }
 
@@ -783,37 +864,28 @@ void NetworkServer(int port, int serveronly)
 #endif
 
   if (SDLNet_ResolveHost(&ip, NULL, port) == -1)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_ResolveHost() failed: %s",
-          SDLNet_GetError());
+    Fail("SDLNet_ResolveHost() failed: %s", SDLNet_GetError());
 
   if ((fds = SDLNet_AllocSocketSet(MAX_PLAYERS + 1 + 1)) == NULL)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_AllocSocketSet() failed: %s"),
-      SDLNet_GetError();
+    Fail("SDLNet_AllocSocketSet() failed: %s"), SDLNet_GetError();
 
   if ((lfd = SDLNet_TCP_Open(&ip)) == NULL)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_Open() failed: %s"),
-      SDLNet_GetError();
+    Fail("SDLNet_TCP_Open() failed: %s"), SDLNet_GetError();
 
   if (SDLNet_TCP_AddSocket(fds, lfd) == -1)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"),
-      SDLNet_GetError();
+    Fail("SDLNet_TCP_AddSocket() failed: %s"), SDLNet_GetError();
 
   if ((udp = SDLNet_UDP_Open(port)) == NULL)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_UDP_Open() failed: %s",
-          SDLNet_GetError());
+    Fail("SDLNet_UDP_Open() failed: %s", SDLNet_GetError());
 
   if (SDLNet_UDP_AddSocket(fds, udp) == -1)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"),
-      SDLNet_GetError();
+    Fail("SDLNet_TCP_AddSocket() failed: %s"), SDLNet_GetError();
 
-  if (options.verbose)
-  {
-    Error(ERR_NETWORK_SERVER, "started up, listening on port %d", port);
-    Error(ERR_NETWORK_SERVER, "using protocol version %d.%d.%d",
-         PROTOCOL_VERSION_MAJOR,
-         PROTOCOL_VERSION_MINOR,
-         PROTOCOL_VERSION_PATCH);
-  }
+  Debug("network:server", "started up, listening on port %d", port);
+  Debug("network:server", "using protocol version %d.%d.%d",
+       PROTOCOL_VERSION_MAJOR,
+       PROTOCOL_VERSION_MINOR,
+       PROTOCOL_VERSION_PATCH);
 
   while (1)
   {
@@ -821,10 +893,10 @@ void NetworkServer(int port, int serveronly)
     if (SDLNet_CheckSockets(fds, 100) < 1)
       continue;
 
-    /* accept incoming TCP connections */
+    // accept incoming TCP connections
     if (SDLNet_SocketReady(lfd))
     {
-      Error(ERR_DEBUG, "got TCP packet");
+      Debug("network:server", "got TCP packet");
 
       TCPsocket newsock;
 
@@ -834,10 +906,10 @@ void NetworkServer(int port, int serveronly)
        AddPlayer(newsock);
     }
 
-    /* accept incoming UDP packets */
+    // accept incoming UDP packets
     if (SDLNet_SocketReady(udp))
     {
-      Error(ERR_DEBUG, "got UDP packet");
+      Debug("network:server", "got UDP packet");
 
       static UDPpacket packet;
 
@@ -861,9 +933,8 @@ void NetworkServer(int port, int serveronly)
 
       if (num_bytes <= 0)
       {
-       if (options.verbose)
-         Error(ERR_NETWORK_SERVER, "EOF from client %d (%s)",
-               player->number, player->player_name);
+       Debug("network:server", "EOF from client %d (%s)",
+             player->number, player->player_name);
 
        RemovePlayer(player);
 
@@ -874,15 +945,14 @@ void NetworkServer(int port, int serveronly)
 
       int message_type = getNetworkBuffer8BitInteger(read_buffer);
 
-      /* skip player number */
+      // skip player number
       getNetworkBuffer8BitInteger(read_buffer);
 
       if (!player->introduced &&
          message_type != OP_PLAYER_NAME &&
          message_type != OP_PROTOCOL_VERSION)
       {
-       if (options.verbose)
-         Error(ERR_NETWORK_SERVER, "got opcode %d for client %d which is not introduced yet (expected OP_PLAYER_NAME or OP_PROTOCOL_VERSION)", message_type, player->number);
+       Debug("network:server", "got opcode %d for client %d which is not introduced yet (expected OP_PLAYER_NAME or OP_PROTOCOL_VERSION)", message_type, player->number);
 
        RemovePlayer(player);
 
@@ -927,11 +997,13 @@ void NetworkServer(int port, int serveronly)
          Handle_OP_BROADCAST_MESSAGE(player);
          break;
 
+       case OP_LEVEL_FILE:
+         Handle_OP_LEVEL_FILE(player);
+         break;
+
        default:
-         if (options.verbose)
-           Error(ERR_NETWORK_SERVER,
-                 "unknown opcode %d from client %d (%s)",
-                 message_type, player->number, player->player_name);
+         Debug("network:server", "unknown opcode %d from client %d (%s)",
+               message_type, player->number, player->player_name);
       }
     }
   }