added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / netserv.c
index 0f07ddb03f2721d61f84e172002ece07333302a7..636fbf236c484edfee5c5a86f8eb83216d7e4679 100644 (file)
@@ -189,7 +189,7 @@ int receiveNetworkBufferBytes(struct NetworkBuffer *nb, TCPsocket socket,
 {
   if (num_bytes > MAX_PACKET_SIZE)
   {
-    Error(ERR_NETWORK_SERVER, "protocol error: invalid packet size %d",
+    Debug("network:server", "protocol error: invalid packet size %d",
          num_bytes);
 
     return -1;
@@ -385,19 +385,19 @@ void dumpNetworkBuffer(struct NetworkBuffer *nb)
 {
   int i;
 
-  printf("::: network buffer maximum size: %d\n", nb->max_size);
-  printf("::: network buffer size:         %d\n", nb->size);
-  printf("::: network buffer position    : %d\n", nb->pos);
+  Debug("network:buffer", "network buffer maximum size: %d\n", nb->max_size);
+  Debug("network:buffer", "network buffer size:         %d\n", nb->size);
+  Debug("network:buffer", "network buffer position    : %d\n", nb->pos);
 
   for (i = 0; i < nb->size; i++)
   {
     if ((i % 16) == 0)
-      printf("\n::: ");
+      DebugContinued("network:buffer", "\n");
 
-    printf("%02x ", nb->buffer[i]);
+    DebugContinued("", "%02x ", nb->buffer[i]);
   }
 
-  printf("\n");
+  DebugContinued("network:buffer", "\n");
 }
 
 static void SendNetworkBufferToAllButOne(struct NetworkBuffer *nb,
@@ -435,9 +435,8 @@ static void SendNetworkBufferToClient(struct NetworkBuffer *nb,
 
 static void RemovePlayer(struct NetworkServerPlayerInfo *player)
 {
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "dropping client %d (%s)",
-         player->number, player->player_name);
+  Debug("network:server", "dropping client %d (%s)",
+       player->number, player->player_name);
 
   SDLNet_TCP_DelSocket(fds, player->fd);
   SDLNet_TCP_Close(player->fd);
@@ -475,11 +474,8 @@ static void RemovePlayer(struct NetworkServerPlayerInfo *player)
 #if 0  // do not terminate network server if last player disconnected
   if (run_server_only_once && num_clients == 0)
   {
-    if (options.verbose)
-    {
-      Error(ERR_NETWORK_SERVER, "no clients left");
-      Error(ERR_NETWORK_SERVER, "aborting");
-    }
+    Debug("network:server", "no clients left");
+    Debug("network:server", "aborting");
 
     exit(0);
   }
@@ -545,13 +541,12 @@ static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *player)
   if (protocol_version_major != PROTOCOL_VERSION_MAJOR ||
       protocol_version_minor != PROTOCOL_VERSION_MINOR)
   {
-    if (options.verbose)
-      Error(ERR_NETWORK_SERVER,
-           "client %d (%s) has wrong protocol version %d.%d.%d",
-           player->number, player->player_name,
-           protocol_version_major,
-           protocol_version_minor,
-           protocol_version_patch);
+    Debug("network:server",
+         "client %d (%s) has wrong protocol version %d.%d.%d",
+         player->number, player->player_name,
+         protocol_version_major,
+         protocol_version_minor,
+         protocol_version_patch);
 
     initNetworkBufferForWriting(write_buffer, OP_BAD_PROTOCOL_VERSION, 0);
 
@@ -565,13 +560,12 @@ static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *player)
   }
   else
   {
-    if (options.verbose)
-      Error(ERR_NETWORK_SERVER,
-           "client %d (%s) uses protocol version %d.%d.%d",
-           player->number, player->player_name,
-           protocol_version_major,
-           protocol_version_minor,
-           protocol_version_patch);
+    Debug("network:server",
+         "client %d (%s) uses protocol version %d.%d.%d",
+         player->number, player->player_name,
+         protocol_version_major,
+         protocol_version_minor,
+         protocol_version_patch);
   }
 }
 
@@ -582,9 +576,8 @@ static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player)
   boolean nr_is_free = TRUE;
   struct NetworkServerPlayerInfo *p;
 
-  if (options.verbose)
-      Error(ERR_NETWORK_SERVER, "client %d (%s) wants to switch to # %d",
-           player->number, player->player_name, nr_wanted);
+  Debug("network:server", "client %d (%s) wants to switch to # %d",
+       player->number, player->player_name, nr_wanted);
 
   for (p = first_player; p != NULL; p = p->next)
   {
@@ -596,19 +589,16 @@ static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player)
     }
   }
 
-  if (options.verbose)
-  {
-    if (nr_is_free)
-      Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d",
-           player->number, player->player_name, nr_wanted);
-    else if (player->number == nr_wanted)
-      Error(ERR_NETWORK_SERVER, "client %d (%s) already has # %d",
-           player->number, player->player_name, nr_wanted);
-    else
-      Error(ERR_NETWORK_SERVER,
-           "client %d (%s) cannot switch (client %d already exists)",
-           player->number, player->player_name, nr_wanted);
-  }
+  if (nr_is_free)
+    Debug("network:server", "client %d (%s) switches to # %d",
+         player->number, player->player_name, nr_wanted);
+  else if (player->number == nr_wanted)
+    Debug("network:server", "client %d (%s) already has # %d",
+         player->number, player->player_name, nr_wanted);
+  else
+    Debug("network:server",
+         "client %d (%s) cannot switch (client %d already exists)",
+         player->number, player->player_name, nr_wanted);
 
   if (nr_is_free)
     player->number = nr_wanted;
@@ -649,9 +639,8 @@ static void Handle_OP_PLAYER_NAME(struct NetworkServerPlayerInfo *player)
     SendNetworkBufferToAllButOne(write_buffer, player);
   }
              
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d calls itself \"%s\"",
-         player->number, player->player_name);
+  Debug("network:server", "client %d calls itself \"%s\"",
+       player->number, player->player_name);
 
   copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
 
@@ -687,18 +676,17 @@ static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player)
   char *new_leveldir_identifier = getNetworkBufferString(read_buffer);
   int level_nr = getNetworkBuffer16BitInteger(read_buffer);
 
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER,
-         "client %d (%s) starts game [level %d from level set '%s']",
-         player->number, player->player_name, level_nr,
-         new_leveldir_identifier);
+  Debug("network:server",
+       "client %d (%s) starts game [level %d from level set '%s']",
+       player->number, player->player_name, level_nr,
+       new_leveldir_identifier);
 
   struct NetworkServerPlayerInfo *p;
 
   // reset frame counter
   ServerFrameCounter = 0;
 
-  Error(ERR_NETWORK_SERVER, "resetting ServerFrameCounter to 0");
+  Debug("network:server", "resetting ServerFrameCounter to 0");
 
   // reset player actions
   for (p = first_player; p != NULL; p = p->next)
@@ -717,9 +705,8 @@ static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player)
 
 static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *player)
 {
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d (%s) pauses game",
-         player->number, player->player_name);
+  Debug("network:server", "client %d (%s) pauses game",
+       player->number, player->player_name);
 
   copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
 
@@ -728,9 +715,8 @@ static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *player)
 
 static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *player)
 {
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d (%s) continues game",
-         player->number, player->player_name);
+  Debug("network:server", "client %d (%s) continues game",
+       player->number, player->player_name);
 
   copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
 
@@ -741,9 +727,8 @@ static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *player)
 {
   int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer);
 
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d (%s) stops game [%d]",
-         player->number, player->player_name, cause_for_stopping);
+  Debug("network:server", "client %d (%s) stops game [%d]",
+       player->number, player->player_name, cause_for_stopping);
 
   copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
 
@@ -808,9 +793,8 @@ static void Handle_OP_BROADCAST_MESSAGE(struct NetworkServerPlayerInfo *player)
 {
   char *message = getNetworkBufferString(read_buffer);
 
-  if (options.verbose)
-    Error(ERR_NETWORK_SERVER, "client %d (%s) sends message: %s",
-         player->number, player->player_name, message);
+  Debug("network:server", "client %d (%s) sends message: %s",
+       player->number, player->player_name, message);
 
   copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
 
@@ -826,7 +810,7 @@ static void Handle_OP_LEVEL_FILE(struct NetworkServerPlayerInfo *player)
 
 static void ExitNetworkServer(int exit_value)
 {
-  Error(ERR_NETWORK_SERVER, "exiting network server");
+  Debug("network:server", "exiting network server");
 
   exit(exit_value);
 }
@@ -835,6 +819,8 @@ static void ExitNetworkServer(int exit_value)
 // the pointer points to an integer containing the port-number
 int NetworkServerThread(void *ptr)
 {
+  network.is_server_thread = TRUE;
+
   NetworkServer(*((int *) ptr), 0);
 
   // should never be reached
@@ -878,37 +864,28 @@ void NetworkServer(int port, int serveronly)
 #endif
 
   if (SDLNet_ResolveHost(&ip, NULL, port) == -1)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_ResolveHost() failed: %s",
-          SDLNet_GetError());
+    Fail("SDLNet_ResolveHost() failed: %s", SDLNet_GetError());
 
   if ((fds = SDLNet_AllocSocketSet(MAX_PLAYERS + 1 + 1)) == NULL)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_AllocSocketSet() failed: %s"),
-      SDLNet_GetError();
+    Fail("SDLNet_AllocSocketSet() failed: %s"), SDLNet_GetError();
 
   if ((lfd = SDLNet_TCP_Open(&ip)) == NULL)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_Open() failed: %s"),
-      SDLNet_GetError();
+    Fail("SDLNet_TCP_Open() failed: %s"), SDLNet_GetError();
 
   if (SDLNet_TCP_AddSocket(fds, lfd) == -1)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"),
-      SDLNet_GetError();
+    Fail("SDLNet_TCP_AddSocket() failed: %s"), SDLNet_GetError();
 
   if ((udp = SDLNet_UDP_Open(port)) == NULL)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_UDP_Open() failed: %s",
-          SDLNet_GetError());
+    Fail("SDLNet_UDP_Open() failed: %s", SDLNet_GetError());
 
   if (SDLNet_UDP_AddSocket(fds, udp) == -1)
-    Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"),
-      SDLNet_GetError();
+    Fail("SDLNet_TCP_AddSocket() failed: %s"), SDLNet_GetError();
 
-  if (options.verbose)
-  {
-    Error(ERR_NETWORK_SERVER, "started up, listening on port %d", port);
-    Error(ERR_NETWORK_SERVER, "using protocol version %d.%d.%d",
-         PROTOCOL_VERSION_MAJOR,
-         PROTOCOL_VERSION_MINOR,
-         PROTOCOL_VERSION_PATCH);
-  }
+  Debug("network:server", "started up, listening on port %d", port);
+  Debug("network:server", "using protocol version %d.%d.%d",
+       PROTOCOL_VERSION_MAJOR,
+       PROTOCOL_VERSION_MINOR,
+       PROTOCOL_VERSION_PATCH);
 
   while (1)
   {
@@ -956,9 +933,8 @@ void NetworkServer(int port, int serveronly)
 
       if (num_bytes <= 0)
       {
-       if (options.verbose)
-         Error(ERR_NETWORK_SERVER, "EOF from client %d (%s)",
-               player->number, player->player_name);
+       Debug("network:server", "EOF from client %d (%s)",
+             player->number, player->player_name);
 
        RemovePlayer(player);
 
@@ -976,8 +952,7 @@ void NetworkServer(int port, int serveronly)
          message_type != OP_PLAYER_NAME &&
          message_type != OP_PROTOCOL_VERSION)
       {
-       if (options.verbose)
-         Error(ERR_NETWORK_SERVER, "got opcode %d for client %d which is not introduced yet (expected OP_PLAYER_NAME or OP_PROTOCOL_VERSION)", message_type, player->number);
+       Debug("network:server", "got opcode %d for client %d which is not introduced yet (expected OP_PLAYER_NAME or OP_PROTOCOL_VERSION)", message_type, player->number);
 
        RemovePlayer(player);
 
@@ -1027,10 +1002,8 @@ void NetworkServer(int port, int serveronly)
          break;
 
        default:
-         if (options.verbose)
-           Error(ERR_NETWORK_SERVER,
-                 "unknown opcode %d from client %d (%s)",
-                 message_type, player->number, player->player_name);
+         Debug("network:server", "unknown opcode %d from client %d (%s)",
+               message_type, player->number, player->player_name);
       }
     }
   }