#endif
if (SDLNet_ResolveHost(&ip, NULL, port) == -1)
- Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_ResolveHost() failed: %s",
- SDLNet_GetError());
+ Fail("SDLNet_ResolveHost() failed: %s", SDLNet_GetError());
if ((fds = SDLNet_AllocSocketSet(MAX_PLAYERS + 1 + 1)) == NULL)
- Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_AllocSocketSet() failed: %s"),
- SDLNet_GetError();
+ Fail("SDLNet_AllocSocketSet() failed: %s"), SDLNet_GetError();
if ((lfd = SDLNet_TCP_Open(&ip)) == NULL)
- Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_Open() failed: %s"),
- SDLNet_GetError();
+ Fail("SDLNet_TCP_Open() failed: %s"), SDLNet_GetError();
if (SDLNet_TCP_AddSocket(fds, lfd) == -1)
- Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"),
- SDLNet_GetError();
+ Fail("SDLNet_TCP_AddSocket() failed: %s"), SDLNet_GetError();
if ((udp = SDLNet_UDP_Open(port)) == NULL)
- Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_UDP_Open() failed: %s",
- SDLNet_GetError());
+ Fail("SDLNet_UDP_Open() failed: %s", SDLNet_GetError());
if (SDLNet_UDP_AddSocket(fds, udp) == -1)
- Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_TCP_AddSocket() failed: %s"),
- SDLNet_GetError();
+ Fail("SDLNet_TCP_AddSocket() failed: %s"), SDLNet_GetError();
Debug("network:server", "started up, listening on port %d", port);
Debug("network:server", "using protocol version %d.%d.%d",