rnd-19970921-src
[rocksndiamonds.git] / src / misc.c
index 61683e6c9564c14ef8fa0fce45133b9cc4ffceac..b9127322837f809331da5a9450fa59356d47e5af 100644 (file)
@@ -15,6 +15,8 @@
 #include "misc.h"
 #include "tools.h"
 #include "sound.h"
 #include "misc.h"
 #include "tools.h"
 #include "sound.h"
+#include "random.h"
+
 #include <pwd.h>
 #include <unistd.h>
 #include <time.h>
 #include <pwd.h>
 #include <unistd.h>
 #include <time.h>
@@ -116,13 +118,6 @@ BOOL FrameReached(long *frame_counter_var, int frame_delay)
     return(FALSE);
 }
 
     return(FALSE);
 }
 
-unsigned long be2long(unsigned long *be)       /* big-endian -> longword */
-{
-  unsigned char *ptr = (unsigned char *)be;
-
-  return(ptr[0]<<24 | ptr[1]<<16 | ptr[2]<<8 | ptr[3]);
-}
-
 char *int2str(int ct, int nr)
 {
   static char str[20];
 char *int2str(int ct, int nr)
 {
   static char str[20];
@@ -143,7 +138,7 @@ unsigned int SimpleRND(unsigned int max)
 
 unsigned int RND(unsigned int max)
 {
 
 unsigned int RND(unsigned int max)
 {
-  return(rand() % max);
+  return(random_linux_libc() % max);
 }
 
 unsigned int InitRND(long seed)
 }
 
 unsigned int InitRND(long seed)
@@ -153,12 +148,12 @@ unsigned int InitRND(long seed)
   if (seed==NEW_RANDOMIZE)
   {
     gettimeofday(&current_time,NULL);
   if (seed==NEW_RANDOMIZE)
   {
     gettimeofday(&current_time,NULL);
-    srand((unsigned int) current_time.tv_usec);
+    srandom_linux_libc((unsigned int) current_time.tv_usec);
     return((unsigned int) current_time.tv_usec);
   }
   else
   {
     return((unsigned int) current_time.tv_usec);
   }
   else
   {
-    srand((unsigned int) seed);
+    srandom_linux_libc((unsigned int) seed);
     return((unsigned int) seed);
   }
 }
     return((unsigned int) seed);
   }
 }
@@ -172,329 +167,3 @@ char *GetLoginName()
   else
     return(pwd->pw_name);
 }
   else
     return(pwd->pw_name);
 }
-
-void InitAnimation()
-{
-  HandleAnimation(ANIM_START);
-}
-
-void StopAnimation()
-{
-  HandleAnimation(ANIM_STOP);
-}
-
-void DoAnimation()
-{
-  HandleAnimation(ANIM_CONTINUE);
-}
-
-void HandleAnimation(int mode)
-{
-  static long animstart_delay = -1;
-  static long animstart_delay_value = 0;
-  static BOOL anim_restart = TRUE;
-  static BOOL reset_delay = TRUE;
-  static int toon_nr = 0;
-  int draw_mode;
-
-/*
-  if (!toons_on || game_status==PLAYING)
-    return;
-*/
-
-/*
-  if (!toons_on || tape.playing || tape.recording)
-    return;
-*/
-
-  if (!toons_on)
-    return;
-
-  switch(mode)
-  {
-    case ANIM_START:
-      anim_restart = TRUE;
-      reset_delay = TRUE;
-
-      /* Fill empty backbuffer for animation functions */
-      if (direct_draw_on && game_status==PLAYING)
-      {
-       int xx,yy;
-
-       drawto_field = backbuffer;
-
-       for(xx=0;xx<SCR_FIELDX;xx++)
-         for(yy=0;yy<SCR_FIELDY;yy++)
-           DrawScreenField(xx,yy);
-       DrawLevelElement(JX,JY,EL_SPIELFIGUR);
-
-       drawto_field = window;
-      }
-
-      return;
-      break;
-    case ANIM_CONTINUE:
-      break;
-    case ANIM_STOP:
-      redraw_mask |= REDRAW_FIELD;
-
-      /* Redraw background even when in direct drawing mode */
-      draw_mode = direct_draw_on;
-      direct_draw_on = FALSE;
-
-      BackToFront();
-
-      direct_draw_on = draw_mode;
-
-      return;
-      break;
-    default:
-      break;
-  }
-
-  if (reset_delay)
-  {
-    animstart_delay = Counter();
-    animstart_delay_value = SimpleRND(500);
-    reset_delay = FALSE;
-  }
-
-  if (anim_restart)
-  {
-    if (!DelayReached(&animstart_delay,animstart_delay_value))
-      return;
-
-    toon_nr = SimpleRND(NUM_TOONS);
-  }
-
-  anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart);
-}
-
-BOOL AnimateToon(int toon_nr, BOOL restart)
-{
-  static pos_x = 0, pos_y = 0;
-  static delta_x = 0, delta_y = 0;
-  static int frame = 0, frame_step = 1;
-  static BOOL horiz_move, vert_move;
-  static long anim_delay = 0;
-  static int anim_delay_value = 0;
-  static int width,height;
-  static int pad_x,pad_y;
-  static int cut_x,cut_y;
-  static int src_x, src_y;
-  static int dest_x, dest_y;
-  static struct AnimInfo toon[NUM_TOONS] =
-  {
-   {DWARF_XSIZE, DWARF_YSIZE,
-    DWARF_X, DWARF_Y,
-    DWARF_FRAMES,
-    DWARF_FPS,
-    DWARF_STEPSIZE,
-    FALSE,
-    ANIMDIR_RIGHT,
-    ANIMPOS_DOWN},
-
-   {DWARF_XSIZE, DWARF_YSIZE,
-    DWARF_X, DWARF2_Y,
-    DWARF_FRAMES,
-    DWARF_FPS,
-    DWARF_STEPSIZE,
-    FALSE,
-    ANIMDIR_LEFT,
-    ANIMPOS_DOWN},
-
-   {JUMPER_XSIZE, JUMPER_YSIZE,
-    JUMPER_X, JUMPER_Y,
-    JUMPER_FRAMES,
-    JUMPER_FPS,
-    JUMPER_STEPSIZE,
-    FALSE,
-    ANIMDIR_LEFT,
-    ANIMPOS_DOWN},
-
-   {CLOWN_XSIZE, CLOWN_YSIZE,
-    CLOWN_X, CLOWN_Y,
-    CLOWN_FRAMES,
-    CLOWN_FPS,
-    CLOWN_STEPSIZE,
-    FALSE,
-    ANIMDIR_UP,
-    ANIMPOS_ANY},
-
-   {BIRD_XSIZE, BIRD_YSIZE,
-    BIRD1_X, BIRD1_Y,
-    BIRD_FRAMES,
-    BIRD_FPS,
-    BIRD_STEPSIZE,
-    TRUE,
-    ANIMDIR_RIGHT,
-    ANIMPOS_UPPER},
-
-   {BIRD_XSIZE, BIRD_YSIZE,
-    BIRD2_X, BIRD2_Y,
-    BIRD_FRAMES,
-    BIRD_FPS,
-    BIRD_STEPSIZE,
-    TRUE,
-    ANIMDIR_LEFT,
-    ANIMPOS_UPPER}
-  };
-  struct AnimInfo *anim = &toon[toon_nr];
-
-  if (restart)
-  {
-    horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT));
-    vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN));
-    anim_delay_value = 100/anim->frames_per_second;
-    frame = 0;
-
-    if (horiz_move)
-    {
-      if (anim->position==ANIMPOS_UP)
-       pos_y = 0;
-      else if (anim->position==ANIMPOS_DOWN)
-       pos_y = FULL_SYSIZE-anim->height;
-      else if (anim->position==ANIMPOS_UPPER)
-       pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2);
-      else
-       pos_y = SimpleRND(FULL_SYSIZE-anim->height);
-
-      if (anim->direction==ANIMDIR_RIGHT)
-      {
-       delta_x = anim->stepsize;
-       pos_x = -anim->width+delta_x;
-      }
-      else
-      {
-       delta_x = -anim->stepsize;
-       pos_x = FULL_SXSIZE+delta_x;
-      }
-      delta_y = 0;
-    }
-    else
-    {
-      if (anim->position==ANIMPOS_LEFT)
-       pos_x = 0;
-      else if (anim->position==ANIMPOS_RIGHT)
-       pos_x = FULL_SXSIZE-anim->width;
-      else
-       pos_x = SimpleRND(FULL_SXSIZE-anim->width);
-
-      if (anim->direction==ANIMDIR_DOWN)
-      {
-       delta_y = anim->stepsize;
-       pos_y = -anim->height+delta_y;
-      }
-      else
-      {
-       delta_y = -anim->stepsize;
-       pos_y = FULL_SYSIZE+delta_y;
-      }
-      delta_x = 0;
-    }
-  }
-
-  if (pos_x <= -anim->width  - anim->stepsize ||
-      pos_x >=  FULL_SXSIZE  + anim->stepsize ||
-      pos_y <= -anim->height - anim->stepsize ||
-      pos_y >=  FULL_SYSIZE  + anim->stepsize)
-    return(TRUE);
-
-  if (!DelayReached(&anim_delay,anim_delay_value))
-  {
-    if (game_status==HELPSCREEN && !restart)
-      DrawAnim(src_x+cut_x,src_y+cut_y, width,height,
-              REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
-
-    return(FALSE);
-  }
-
-  if (pos_x<-anim->width)
-    pos_x = -anim->width;
-  else if (pos_x>FULL_SXSIZE)
-    pos_x = FULL_SXSIZE;
-  if (pos_y<-anim->height)
-    pos_y = -anim->height;
-  else if (pos_y>FULL_SYSIZE)
-    pos_y = FULL_SYSIZE;
-
-  pad_x = (horiz_move ? anim->stepsize : 0);
-  pad_y = (vert_move  ? anim->stepsize : 0);
-  src_x = anim->src_x + frame * anim->width;
-  src_y = anim->src_y;
-  dest_x = pos_x;
-  dest_y = pos_y;
-  cut_x = cut_y = 0;
-  width  = anim->width;
-  height = anim->height;
-
-  if (pos_x<0)
-  {
-    dest_x = 0;
-    width += pos_x;
-    cut_x = -pos_x;
-  }
-  else if (pos_x>FULL_SXSIZE-anim->width)
-    width -= (pos_x - (FULL_SXSIZE-anim->width));
-
-  if (pos_y<0)
-  {
-    dest_y = 0;
-    height += pos_y;
-    cut_y = -pos_y;
-  }
-  else if (pos_y>FULL_SYSIZE-anim->height)
-    height -= (pos_y - (FULL_SYSIZE-anim->height));
-
-  DrawAnim(src_x+cut_x,src_y+cut_y, width,height,
-          REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y);
-
-  pos_x += delta_x;
-  pos_y += delta_y;
-  frame += frame_step;
-
-  if (frame<0 || frame>=anim->frames)
-  {
-    if (anim->pingpong)
-    {
-      frame_step *= -1;
-      frame = (frame<0 ? 1 : anim->frames-2);
-    }
-    else
-      frame = (frame<0 ? anim->frames-1 : 0);
-  }
-
-  return(FALSE);
-}
-
-void DrawAnim(int src_x, int src_y, int width, int height,
-             int dest_x, int dest_y, int pad_x, int pad_y)
-{
-  int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
-
-#if 1
-  /* special method to avoid flickering interference with BackToFront() */
-  XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
-           width+2*pad_x,height+2*pad_y, buf_x,buf_y);
-  XSetClipOrigin(display,clip_gc[PIX_TOONS],dest_x-src_x,dest_y-src_y);
-  XCopyArea(display,pix[PIX_TOONS],backbuffer,clip_gc[PIX_TOONS],
-           src_x,src_y, width,height, dest_x,dest_y);
-  XCopyArea(display,backbuffer,window,gc, dest_x-pad_x,dest_y-pad_y,
-           width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
-  BackToFront();
-  XCopyArea(display,pix[PIX_DB_DOOR],backbuffer,gc, buf_x,buf_y,
-           width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
-#else
-  /* normal method, causing flickering interference with BackToFront() */
-  XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,dest_x-pad_x,dest_y-pad_y,
-           width+2*pad_x,height+2*pad_y, buf_x,buf_y);
-  XSetClipOrigin(display,clip_gc[PIX_TOONS],
-                buf_x-src_x+pad_x,buf_y-src_y+pad_y);
-  XCopyArea(display,pix[PIX_TOONS],pix[PIX_DB_DOOR],clip_gc[PIX_TOONS],
-           src_x,src_y, width,height, buf_x+pad_x,buf_y+pad_y);
-  XCopyArea(display,pix[PIX_DB_DOOR],window,gc, buf_x,buf_y,
-           width+2*pad_x,height+2*pad_y, dest_x-pad_x,dest_y-pad_y);
-#endif
-
-  XFlush(display);
-}