+
+ /* Fill empty backbuffer for animation functions */
+ if (direct_draw_on && game_status==PLAYING)
+ {
+ int xx,yy;
+
+ drawto_field = backbuffer;
+
+ for(xx=0;xx<SCR_FIELDX;xx++)
+ for(yy=0;yy<SCR_FIELDY;yy++)
+ DrawScreenField(xx,yy);
+ DrawLevelElement(JX,JY,EL_SPIELFIGUR);
+
+ drawto_field = window;
+ }
+