/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* misc.c *
***********************************************************/
static void sleep_milliseconds(unsigned long milliseconds_delay)
{
- if (milliseconds_delay < 5 || !cpu_friendly)
+ if (milliseconds_delay < 5)
{
- /* we want to wait less than 5 ms -- if we assume that we have a
+ /* we want to wait only a few ms -- if we assume that we have a
kernel timer resolution of 10 ms, we would wait far to long;
therefore it's better to do a short interval of busy waiting
to get our sleeping time more accurate */
void WaitUntilDelayReached(unsigned long *counter_var, unsigned long delay)
{
- unsigned long actual_counter = Counter();
+ unsigned long actual_counter;
+
+ while(1)
+ {
+ actual_counter = Counter();
- if (actual_counter < *counter_var + delay && actual_counter >= *counter_var)
- sleep_milliseconds(*counter_var + delay - actual_counter);
+ if (actual_counter < *counter_var + delay &&
+ actual_counter >= *counter_var)
+ sleep_milliseconds((*counter_var + delay - actual_counter) / 2);
+ else
+ break;
+ }
*counter_var = actual_counter;
}