boolean gone, LevelSolved, GameOver;
boolean snapped;
- long move_delay;
+ unsigned long move_delay;
int last_move_dir;
- long push_delay;
- int push_delay_value;
+ unsigned long push_delay;
+ unsigned long push_delay_value;
int frame_reset_delay;
- long actual_frame_counter;
+ unsigned long actual_frame_counter;
int score;
int gems_still_needed;
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
-#define VERSION_STRING "1.2 preview 1"
+#define VERSION_STRING "1.2.0"
#define GAMETITLE_STRING "Rocks'n'Diamonds"
#define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
#define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"