extern struct GlobalInfo global;
extern struct ElementInfo element_info[];
extern struct GraphicInfo graphic_info[];
-extern struct SoundEffectInfo sound_effects[];
+extern struct ArtworkConfigInfo image_config[], sound_config[];
/* often used screen positions */
#define SX 8
#define NUM_SOUNDS 55
-/* values for sound effects */
+/* values for image configuration */
+#define GFX_BD_EMPTY_SPACE_DIGGING 0
+#define GFX_BD_SAND_DIGGING 1
+#define GFX_BD_DIAMOND_COLLECTING 2
+#define GFX_BD_DIAMOND_IMPACT 3
+#define GFX_BD_ROCK_PUSHING 4
+#define GFX_BD_ROCK_IMPACT 5
+#define GFX_BD_MAGIC_WALL_ACTIVATING 6
+#define GFX_BD_MAGIC_WALL_CHANGING 7
+#define GFX_BD_MAGIC_WALL_RUNNING 8
+#define GFX_BD_AMOEBA_WAITING 9
+#define GFX_BD_AMOEBA_CREATING 10
+#define GFX_BD_AMOEBA_TURNING_TO_GEM 11
+#define GFX_BD_AMOEBA_TURNING_TO_ROCK 12
+#define GFX_BD_BUTTERFLY_MOVING 13
+#define GFX_BD_BUTTERFLY_WAITING 14
+#define GFX_BD_FIREFLY_MOVING 15
+#define GFX_BD_FIREFLY_WAITING 16
+#define GFX_BD_EXIT_ENTERING 17
+
+#define NUM_IMAGE_CONFIG_ENTRIES 18
+
+
+/* values for sound configuration */
#define SND_BD_EMPTY_SPACE_DIGGING 0
#define SND_BD_SAND_DIGGING 1
#define SND_BD_DIAMOND_COLLECTING 2
#define SND_MENU_HALL_OF_FAME 167
#define SND_MENU_INFO_SCREEN 168
-#define NUM_SOUND_EFFECTS 169
+#define NUM_SOUND_CONFIG_ENTRIES 169
/* values for game_status */