#define NUM_PIXMAPS 10
/* boundaries of arrays etc. */
-#define MAX_NAMELEN (10+1)
+#define MAX_PLAYER_NAME_LEN 10
#define MAX_LEVEL_NAME_LEN 32
#define MAX_LEVEL_AUTHOR_LEN 32
#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
struct HiScore
{
- char Name[MAX_NAMELEN];
+ char Name[MAX_PLAYER_NAME_LEN + 1];
int Score;
};