#define STD_LEV_FIELDY 32
#define MAX_LEV_FIELDX 128
#define MAX_LEV_FIELDY 128
+#define ED_FIELDX (2 * SCR_FIELDX - 2)
+#define ED_FIELDY (2 * SCR_FIELDY - 2)
#define MAX_PLAYERS 4
extern int FfwdFrameDelay;
extern int MoveSpeed;
extern int BX1,BY1, BX2,BY2;
-extern int SBX_Left, SBX_Middle, SBX_Right;
-extern int SBY_Upper, SBY_Middle, SBY_Lower;
+extern int SBX_Left, SBX_Right;
+extern int SBY_Upper, SBY_Lower;
extern int ZX,ZY, ExitX,ExitY;
extern int AllPlayersGone;
extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;