version number set to 4.0.0.0 RC1
[rocksndiamonds.git] / src / main.h
index 05c28b8e69d35675e26fa997a6c1490281ff470f..f61c4edc85d58372aedbd126a0f8584a8b3ed6f0 100644 (file)
@@ -41,8 +41,6 @@
 #define SND_UNDEFINED                  (-1)
 #define MUS_UNDEFINED                  (-1)
 
-#define DEFAULT_FULLSCREEN_MODE                "800x600"
-
 #define WIN_XSIZE_DEFAULT              672
 #define WIN_YSIZE_DEFAULT              560
 
 #define GFX_SPECIAL_ARG_DEFAULT                0
 #define GFX_SPECIAL_ARG_LOADING                1
 #define GFX_SPECIAL_ARG_TITLE_INITIAL  2
-#define GFX_SPECIAL_ARG_TITLE          3
-#define GFX_SPECIAL_ARG_MAIN           4
-#define GFX_SPECIAL_ARG_LEVELS         5
-#define GFX_SPECIAL_ARG_LEVELNR                6
-#define GFX_SPECIAL_ARG_SCORES         7
-#define GFX_SPECIAL_ARG_EDITOR         8
-#define GFX_SPECIAL_ARG_INFO           9
-#define GFX_SPECIAL_ARG_SETUP          10
-#define GFX_SPECIAL_ARG_PLAYING                11
-#define GFX_SPECIAL_ARG_DOOR           12
-#define GFX_SPECIAL_ARG_TAPE           13
-#define GFX_SPECIAL_ARG_PANEL          14
-#define GFX_SPECIAL_ARG_PREVIEW                15
-#define GFX_SPECIAL_ARG_CRUMBLED       16
-#define GFX_SPECIAL_ARG_TYPENAME       17
-#define GFX_SPECIAL_ARG_MENU           18
-#define GFX_SPECIAL_ARG_TOONS          19
-#define GFX_SPECIAL_ARG_QUIT           20
-
-#define NUM_SPECIAL_GFX_ARGS           21
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_1        3
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_2        4
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_3        5
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_4        6
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_5        7
+#define GFX_SPECIAL_ARG_TITLE          8
+#define GFX_SPECIAL_ARG_TITLE_1                9
+#define GFX_SPECIAL_ARG_TITLE_2                10
+#define GFX_SPECIAL_ARG_TITLE_3                11
+#define GFX_SPECIAL_ARG_TITLE_4                12
+#define GFX_SPECIAL_ARG_TITLE_5                13
+#define GFX_SPECIAL_ARG_MAIN           14
+#define GFX_SPECIAL_ARG_LEVELS         15
+#define GFX_SPECIAL_ARG_LEVELNR                16
+#define GFX_SPECIAL_ARG_SCORES         17
+#define GFX_SPECIAL_ARG_EDITOR         18
+#define GFX_SPECIAL_ARG_INFO           19
+#define GFX_SPECIAL_ARG_SETUP          20
+#define GFX_SPECIAL_ARG_PLAYING                21
+#define GFX_SPECIAL_ARG_DOOR           22
+#define GFX_SPECIAL_ARG_TAPE           23
+#define GFX_SPECIAL_ARG_PANEL          24
+#define GFX_SPECIAL_ARG_PREVIEW                25
+#define GFX_SPECIAL_ARG_CRUMBLED       26
+#define GFX_SPECIAL_ARG_MAINONLY       27
+#define GFX_SPECIAL_ARG_TYPENAME       28
+#define GFX_SPECIAL_ARG_SUBMENU                29
+#define GFX_SPECIAL_ARG_MENU           30
+#define GFX_SPECIAL_ARG_TOONS          31
+#define GFX_SPECIAL_ARG_FADING         32
+#define GFX_SPECIAL_ARG_QUIT           33
+
+#define NUM_SPECIAL_GFX_ARGS           34
 
 /* these additional definitions are currently only used for draw offsets */
 #define GFX_SPECIAL_ARG_INFO_MAIN      0
 #define FONT_INPUT_2_ACTIVE            24
 #define FONT_INPUT_1                   25
 #define FONT_INPUT_2                   26
-#define FONT_OPTION_OFF                        27
-#define FONT_OPTION_ON                 28
-#define FONT_VALUE_1                   29
-#define FONT_VALUE_2                   30
-#define FONT_VALUE_OLD                 31
-#define FONT_LEVEL_NUMBER_ACTIVE       32
-#define FONT_LEVEL_NUMBER              33
-#define FONT_TAPE_RECORDER             34
-#define FONT_GAME_INFO                 35
-#define FONT_INFO_ELEMENTS             36
-#define FONT_INFO_LEVELSET             37
-
-#define NUM_FONTS                      38
+#define FONT_OPTION_OFF_NARROW         27
+#define FONT_OPTION_OFF                        28
+#define FONT_OPTION_ON_NARROW          29
+#define FONT_OPTION_ON                 30
+#define FONT_VALUE_1                   31
+#define FONT_VALUE_2                   32
+#define FONT_VALUE_OLD                 33
+#define FONT_VALUE_NARROW              34
+#define FONT_LEVEL_NUMBER_ACTIVE       35
+#define FONT_LEVEL_NUMBER              36
+#define FONT_TAPE_RECORDER             37
+#define FONT_GAME_INFO                 38
+#define FONT_INFO_ELEMENTS             39
+#define FONT_INFO_LEVELSET             40
+
+#define NUM_FONTS                      41
 #define NUM_INITIAL_FONTS              4
 
 /* values for toon animation configuration */
 #define GAME_MODE_DEFAULT              0
 #define GAME_MODE_LOADING              1
 #define GAME_MODE_TITLE_INITIAL                2
-#define GAME_MODE_TITLE                        3
-#define GAME_MODE_MAIN                 4
-#define GAME_MODE_LEVELS               5
-#define GAME_MODE_LEVELNR              6
-#define GAME_MODE_SCORES               7
-#define GAME_MODE_EDITOR               8
-#define GAME_MODE_INFO                 9
-#define GAME_MODE_SETUP                        10
-#define GAME_MODE_PLAYING              11
-#define GAME_MODE_PSEUDO_DOOR          12
-#define GAME_MODE_PSEUDO_TAPE          13
-#define GAME_MODE_PSEUDO_PANEL         14
-#define GAME_MODE_PSEUDO_PREVIEW       15
-#define GAME_MODE_PSEUDO_CRUMBLED      16
-#define GAME_MODE_PSEUDO_TYPENAME      17
-#define GAME_MODE_PSEUDO_MENU          18
-#define GAME_MODE_PSEUDO_TOONS         19
-#define GAME_MODE_QUIT                 20
-
-#define NUM_GAME_MODES                 21
+#define GAME_MODE_TITLE_INITIAL_1      3
+#define GAME_MODE_TITLE_INITIAL_2      4
+#define GAME_MODE_TITLE_INITIAL_3      5
+#define GAME_MODE_TITLE_INITIAL_4      6
+#define GAME_MODE_TITLE_INITIAL_5      7
+#define GAME_MODE_TITLE                        8
+#define GAME_MODE_TITLE_1              9
+#define GAME_MODE_TITLE_2              10
+#define GAME_MODE_TITLE_3              11
+#define GAME_MODE_TITLE_4              12
+#define GAME_MODE_TITLE_5              13
+#define GAME_MODE_MAIN                 14
+#define GAME_MODE_LEVELS               15
+#define GAME_MODE_LEVELNR              16
+#define GAME_MODE_SCORES               17
+#define GAME_MODE_EDITOR               18
+#define GAME_MODE_INFO                 19
+#define GAME_MODE_SETUP                        20
+#define GAME_MODE_PLAYING              21
+#define GAME_MODE_PSEUDO_DOOR          22
+#define GAME_MODE_PSEUDO_TAPE          23
+#define GAME_MODE_PSEUDO_PANEL         24
+#define GAME_MODE_PSEUDO_PREVIEW       25
+#define GAME_MODE_PSEUDO_CRUMBLED      26
+#define GAME_MODE_PSEUDO_MAINONLY      27
+#define GAME_MODE_PSEUDO_TYPENAME      28
+#define GAME_MODE_PSEUDO_SUBMENU       29
+#define GAME_MODE_PSEUDO_MENU          30
+#define GAME_MODE_PSEUDO_TOONS         31
+#define GAME_MODE_PSEUDO_FADING                32
+#define GAME_MODE_QUIT                 33
+
+#define NUM_GAME_MODES                 34
 
 /* special definitions currently only used for custom artwork configuration */
 #define MUSIC_PREFIX_BACKGROUND                0
 #define PROGRAM_VERSION_MINOR          0
 #define PROGRAM_VERSION_PATCH          0
 #define PROGRAM_VERSION_BUILD          0
+#define PROGRAM_VERSION_EXTRA          " RC1"
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
 #define PROGRAM_EMAIL_STRING           "info@artsoft.org"
 #define PROGRAM_WEBSITE_STRING         "http://www.artsoft.org/"
-#define PROGRAM_COPYRIGHT_STRING       "Copyright \xa9""1995-2015 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING       "Copyright \xa9""1995-2016 by Holger Schemel"
 #define PROGRAM_COMPANY_STRING         "A Game by Artsoft Entertainment"
 
 #define PROGRAM_ICON_FILENAME          "RocksIcon32x32.png"
@@ -2584,6 +2612,10 @@ struct GlobalInfo
   /* global values for fading screens and masking borders */
   int border_status;
 
+  /* values for global animations */
+  int anim_status;
+  int anim_status_next;
+
   boolean use_envelope_request;
 };
 
@@ -2792,6 +2824,9 @@ struct GlobalAnimInfo
 
   /* global animation graphic and control definitions */
   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+
+  /* global animation sound definitions */
+  int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
 };
 
 struct GraphicInfo