rnd-19981017-1
[rocksndiamonds.git] / src / main.h
index d967565c231cb75efc18e3014118820bd6838713..f1b8671c7b9b1a5e292fefdade0936b3dc72fba0 100644 (file)
@@ -1,13 +1,12 @@
 /***********************************************************
 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+*  (c) 1995-98 Artsoft Entertainment                       *
+*              Holger Schemel                              *
+*              Oststrasse 11a                              *
+*              33604 Bielefeld                             *
+*              phone: ++49 +521 290471                     *
+*              email: aeglos@valinor.owl.de                *
 *----------------------------------------------------------*
 *  main.h                                                  *
 ***********************************************************/
 #ifndef MAIN_H
 #define MAIN_H
 
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+
 #ifndef MSDOS
 #define XK_MISCELLANY
 #define XK_LATIN1
 #include "msdos.h"
 #endif  /* #ifndef MSDOS */
 
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <errno.h>
-
-typedef int BOOL;
+typedef unsigned char boolean;
+typedef unsigned char byte;
 
 #ifndef FALSE
 #define FALSE 0
@@ -82,10 +82,11 @@ typedef int BOOL;
 #ifndef SIGN
 #define SIGN(a)                ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
 #endif
-#define SCROLLX(a)     ((a) - scroll_x)
-#define SCROLLY(a)     ((a) - scroll_y)
-#define UNSCROLLX(a)   ((a) + scroll_x)
-#define UNSCROLLY(a)   ((a) + scroll_y)
+#define SCREENX(a)     ((a) - scroll_x)
+#define SCREENY(a)     ((a) - scroll_y)
+#define LEVELX(a)      ((a) + scroll_x)
+#define LEVELY(a)      ((a) + scroll_y)
+#define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
 
@@ -143,12 +144,7 @@ typedef int BOOL;
 #define IS_PUSHABLE(e)         (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
 #define ELEM_IS_PLAYER(e)      (Elementeigenschaften[e] & EP_BIT_PLAYER)
 
-/*
-#define IS_PLAYER(x,y)         (JX == (x) && JY == (y))
-*/
-
 #define IS_PLAYER(x,y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
-#define IS_LOCAL_PLAYER(x,y)   (StorePlayer[x][y] == EL_SPIELER1)
 
 #define IS_FREE(x,y)           (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
@@ -200,7 +196,8 @@ typedef int BOOL;
 #define MAX_LEVDIR_ENTRIES     15
 #define MAX_SCORE_ENTRIES      15
 
-#define MAX_FILENAME           256
+#define MAX_OPTION_LEN         256
+#define MAX_FILENAME_LEN       256
 #define MAX_NUM_AMOEBA         100
 #define MAX_ELEMENTS           512
 
@@ -210,9 +207,40 @@ struct HiScore
   int Score;
 };
 
+struct OptionInfo
+{
+  char *display_name;
+  char *server_host;
+  int server_port;
+  boolean serveronly;
+  boolean network;
+  boolean verbose;
+};
+
+struct SetupInfo
+{
+  boolean sound_on;
+  boolean sound_loops_on;
+  boolean sound_music_on;
+  boolean sound_simple_on;
+  boolean toons_on;
+  boolean direct_draw_on;
+  boolean scroll_delay_on;
+  boolean soft_scrolling_on;
+  boolean fading_on;
+  boolean autorecord_on;
+  boolean quick_doors;
+  int joystick_nr;
+};
+
 struct PlayerInfo
 {
-  int nr, active, local;
+  boolean present;             /* player present in level playfield */
+  boolean connected;           /* player connected locally or via network */
+  boolean local;               /* player connected locally */
+  boolean active;              /* player (present && connected) */
+
+  int index_nr, client_nr, element_nr;
 
   char login_name[MAX_NAMELEN];
   char alias_name[MAX_NAMELEN];
@@ -222,14 +250,12 @@ struct PlayerInfo
   int level_nr;
 
   int jx,jy, last_jx,last_jy;
-  int MovDir, MovPos, Pushing;
-  int Frame, GfxPos;
+  int MovDir, MovPos, GfxPos;
+  int Frame;
 
-  int gone, LevelSolved, GameOver;
-
-  long actual_frame_counter;
-
-  int frame_reset_delay;
+  boolean Pushing;
+  boolean gone, LevelSolved, GameOver;
+  boolean snapped;
 
   long move_delay;
   int last_move_dir;
@@ -237,7 +263,9 @@ struct PlayerInfo
   long push_delay;
   int push_delay_value;
 
-  int snapped;
+  int frame_reset_delay;
+
+  long actual_frame_counter;
 
   int score;
   int gems_still_needed;
@@ -275,20 +303,20 @@ struct LevelDirInfo
 struct RecordingInfo
 {
   int level_nr;
-  unsigned int random_seed;
+  unsigned long random_seed;
   unsigned long date;
   unsigned long counter;
   unsigned long length;
   unsigned long length_seconds;
   unsigned int delay_played;
-  BOOL pause_before_death;
-  BOOL recording, playing, pausing;
-  BOOL fast_forward;
-  BOOL changed;
+  boolean pause_before_death;
+  boolean recording, playing, pausing;
+  boolean fast_forward;
+  boolean changed;
   struct
   {
-    unsigned char joystickdata;
-    unsigned char delay;
+    byte action[MAX_PLAYERS];
+    byte delay;
   } pos[MAX_TAPELEN];
 };
 
@@ -321,48 +349,43 @@ extern char              *joystick_device_name[2];
 extern char           *level_directory;
 extern int                     width, height;
 
+extern char           *program_name;
+
 extern int             game_status;
 extern int             game_emulation;
-extern int             button_status, motion_status;
+extern boolean         network_playing;
+extern int             button_status;
+extern boolean         motion_status;
 extern int             key_joystick_mapping;
 extern int             global_joystick_status, joystick_status;
-extern int             sound_status, sound_on;
-extern int             sound_loops_allowed, sound_loops_on;
-extern int             sound_music_on;
-extern int             sound_simple_on;
-extern int             toons_on;
-extern int             direct_draw_on;
-extern int             scroll_delay_on;
-extern int             soft_scrolling_on;
-extern int             fading_on;
-extern int             autorecord_on;
-extern int             joystick_nr;
-extern int             quick_doors;
-
-extern BOOL            redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+extern int             sound_status;
+extern boolean         sound_loops_allowed;
+
+extern boolean         redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 extern int             redraw_x1, redraw_y1;
 extern int             redraw_mask;
 extern int             redraw_tiles;
 
-extern int             Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern int             AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-extern long            Elementeigenschaften[MAX_ELEMENTS];
+extern short           Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean         Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern unsigned long   Elementeigenschaften[MAX_ELEMENTS];
 
 extern int             level_nr, leveldir_nr, num_leveldirs;
 extern int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
-extern int             FX,FY, ScreenMovPos, ScrollStepSize;
+extern int             FX,FY, ScrollStepSize;
+extern int             ScreenMovDir, ScreenMovPos, ScreenGfxPos;
 extern int             GameFrameDelay, MoveSpeed;
 extern int             BX1,BY1, BX2,BY2;
 extern int             ZX,ZY, ExitX,ExitY;
@@ -370,6 +393,10 @@ extern int         AllPlayersGone;
 extern int             FrameCounter, TimeFrames, TimeLeft;
 extern int             MampferNr, SiebAktiv;
 
+extern byte            network_player_action[];
+extern boolean         network_player_action_received;
+extern int             TestPlayer;
+
 extern struct LevelDirInfo     leveldir[];
 extern struct LevelInfo                level;
 extern struct PlayerInfo       stored_player[];
@@ -378,13 +405,13 @@ extern struct HiScore             highscore[];
 extern struct RecordingInfo    tape;
 extern struct SoundInfo                Sound[];
 extern struct JoystickInfo     joystick[];
+struct OptionInfo              options;
+struct SetupInfo               setup;
 
 extern char            *sound_name[];
 extern int             background_loop[];
 extern int             num_bg_loops;
 
-extern char            *progname;
-
 
 /* often used screen positions */
 #define SX                     8
@@ -606,7 +633,11 @@ extern char                *progname;
 #define EL_CHAR_COPY           (EL_CHAR_ASCII0+94)
 #define EL_CHAR_END            (EL_CHAR_START+79)
 
-#define EL_UNUSED_200          200
+#define EL_MAUER_X             200
+#define EL_MAUER_Y             201
+#define EL_MAUER_XY            202
+
+#define EL_UNUSED_200          203
 /* ... */
 #define EL_UNUSED_255          255
 
@@ -746,15 +777,20 @@ extern char               *progname;
 #define GFX_MAULWURF           145
 #define GFX_SCHWEIN            146
 #define GFX_DRACHE             147
+#define GFX_MAUER_XY           148
+#define GFX_MAUER_X            149
+#define GFX_MAUER_Y            150
 #define GFX_EDELSTEIN_ROT      152
 #define GFX_EDELSTEIN_LILA     154
 #define GFX_DYNABOMB_XL                156
 #define GFX_SONDE              159
 /* Zeile 10 (160) */
 #define GFX_EDELSTEIN_BD       163
-#define GFX_MAUER_R1           165
+#define GFX_MAUER_RIGHT                165
+#define GFX_MAUER_R1           GFX_MAUER_RIGHT
 #define GFX_MAUER_R            167
-#define GFX_MAUER_L1           168
+#define GFX_MAUER_LEFT         168
+#define GFX_MAUER_L1           GFX_MAUER_LEFT
 #define GFX_MAUER_L            170
 #define GFX_MAUER_LEBT         171
 #define GFX_SIEB2_LEER         172
@@ -814,6 +850,9 @@ extern char         *progname;
 #define GFX_SPIELER4_RIGHT     (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
 #define GFX_SPIELER4_PUSH_RIGHT        (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
+#define GFX_MAUER_DOWN         (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
+#define GFX_MAUER_UP           (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
+
 #define GFX_SONDE_START                (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
 #define GFX_SCHWEIN_DOWN       (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
 #define GFX_SCHWEIN_UP         (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
@@ -951,10 +990,10 @@ extern char               *progname;
 
 /* directions for moving */
 #define MV_NO_MOVING           0
-#define MV_LEFT                        1
-#define MV_RIGHT               2
-#define MV_UP                  4
-#define MV_DOWN                        8
+#define MV_LEFT                        (1<<0)
+#define MV_RIGHT               (1<<1)
+#define MV_UP                  (1<<2)
+#define MV_DOWN                        (1<<3)
 
 /* font types */
 #define FS_SMALL               0
@@ -1033,12 +1072,13 @@ extern char             *progname;
 
 /* old cookies */
 #define NAMES_COOKIE_10                "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
+#define LEVELREC_COOKIE_10     "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
 
 #define LEVEL_COOKIE           "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
 #define SCORE_COOKIE           "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
 #define NAMES_COOKIE           "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
 #define LEVELDIR_COOKIE                "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
-#define LEVELREC_COOKIE                "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
+#define LEVELREC_COOKIE                "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2"
 #define JOYSTICK_COOKIE                "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
 #define LEVEL_COOKIE_LEN       (strlen(LEVEL_COOKIE)+1)
 #define SCORE_COOKIE_LEN       (strlen(SCORE_COOKIE)+1)