int graphic[NUM_GFX_ACTIONS_MAPPED];
/* special graphics for left/right/up/down */
- int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
+ int direction_graphic[NUM_GFX_ACTIONS_MAPPED][NUM_MV_DIRECTIONS];
boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
};
extern boolean network_player_action_received;
+extern int graphics_action_mapping[];
+
extern struct LevelInfo level;
extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];