#define GFX_SPECIAL_ARG_PANEL 24
#define GFX_SPECIAL_ARG_PREVIEW 25
#define GFX_SPECIAL_ARG_CRUMBLED 26
-#define GFX_SPECIAL_ARG_TYPENAME 27
-#define GFX_SPECIAL_ARG_SUBMENU 28
-#define GFX_SPECIAL_ARG_MENU 29
-#define GFX_SPECIAL_ARG_TOONS 30
-#define GFX_SPECIAL_ARG_FADING 31
-#define GFX_SPECIAL_ARG_QUIT 32
+#define GFX_SPECIAL_ARG_MAINONLY 27
+#define GFX_SPECIAL_ARG_TYPENAME 28
+#define GFX_SPECIAL_ARG_SUBMENU 29
+#define GFX_SPECIAL_ARG_MENU 30
+#define GFX_SPECIAL_ARG_TOONS 31
+#define GFX_SPECIAL_ARG_FADING 32
+#define GFX_SPECIAL_ARG_QUIT 33
-#define NUM_SPECIAL_GFX_ARGS 33
+#define NUM_SPECIAL_GFX_ARGS 34
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GAME_MODE_PSEUDO_PANEL 24
#define GAME_MODE_PSEUDO_PREVIEW 25
#define GAME_MODE_PSEUDO_CRUMBLED 26
-#define GAME_MODE_PSEUDO_TYPENAME 27
-#define GAME_MODE_PSEUDO_SUBMENU 28
-#define GAME_MODE_PSEUDO_MENU 29
-#define GAME_MODE_PSEUDO_TOONS 30
-#define GAME_MODE_PSEUDO_FADING 31
-#define GAME_MODE_QUIT 32
-
-#define NUM_GAME_MODES 33
+#define GAME_MODE_PSEUDO_MAINONLY 27
+#define GAME_MODE_PSEUDO_TYPENAME 28
+#define GAME_MODE_PSEUDO_SUBMENU 29
+#define GAME_MODE_PSEUDO_MENU 30
+#define GAME_MODE_PSEUDO_TOONS 31
+#define GAME_MODE_PSEUDO_FADING 32
+#define GAME_MODE_QUIT 33
+
+#define NUM_GAME_MODES 34
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0