#define EP_CAN_CHANGE 7
#define EP_CAN_MOVE 8
#define EP_CAN_FALL 9
-#define EP_CAN_SMASH_FRIENDS 10
+#define EP_CAN_SMASH_PLAYER 10
#define EP_CAN_SMASH_ENEMIES 11
-#define EP_CAN_SMASH_EXPLOSIVES 12
+#define EP_CAN_SMASH_EVERYTHING 12
#define EP_CAN_EXPLODE_BY_FIRE 13
#define EP_CAN_EXPLODE_SMASHED 14
#define EP_CAN_EXPLODE_IMPACT 15
#define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
#define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
#define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
-#define CAN_SMASH_FRIENDS(e) HAS_PROPERTY(e, EP_CAN_SMASH_FRIENDS)
+#define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
#define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
-#define CAN_SMASH_EXPLOSIVES(e) HAS_PROPERTY(e, EP_CAN_SMASH_EXPLOSIVES)
+#define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
#define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
#define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
#define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)