#define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
-#define EL_DEFAULT (EL_FIRST_DUMMY + 20)
-#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 21)
-#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 22)
-#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 23)
+#define EL_AMOEBA (EL_FIRST_DUMMY + 20)
+#define EL_DEFAULT (EL_FIRST_DUMMY + 21)
+#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
+#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
+#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
-#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 24)
+#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 25)
/* values for graphics/sounds action types */
int value;
};
+struct InfoAnimationInfo
+{
+ int element;
+ int action;
+ int direction;
+
+ int delay;
+};
+
#if 0
extern GC tile_clip_gc;
extern struct SoundInfo *sound_info;
extern struct MusicInfo *music_info;
extern struct MusicFileInfo *music_file_info;
+extern struct InfoAnimationInfo *info_animation_info;
extern struct ConfigInfo image_config[];
extern struct ConfigInfo sound_config[];
extern struct ConfigInfo music_config[];