added special screen mode group '.SUBMENU' for global animations
[rocksndiamonds.git] / src / main.h
index 36500844c80d92a882380af57f588436cfd49f67..eb7e563babb5095e91f73dc45d6edbd5fbb3b6b7 100644 (file)
 #define GFX_SPECIAL_ARG_PREVIEW                15
 #define GFX_SPECIAL_ARG_CRUMBLED       16
 #define GFX_SPECIAL_ARG_TYPENAME       17
-#define GFX_SPECIAL_ARG_MENU           18
-#define GFX_SPECIAL_ARG_TOONS          19
-#define GFX_SPECIAL_ARG_FADING         20
-#define GFX_SPECIAL_ARG_QUIT           21
+#define GFX_SPECIAL_ARG_SUBMENU                18
+#define GFX_SPECIAL_ARG_MENU           19
+#define GFX_SPECIAL_ARG_TOONS          20
+#define GFX_SPECIAL_ARG_FADING         21
+#define GFX_SPECIAL_ARG_QUIT           22
 
-#define NUM_SPECIAL_GFX_ARGS           22
+#define NUM_SPECIAL_GFX_ARGS           23
 
 /* these additional definitions are currently only used for draw offsets */
 #define GFX_SPECIAL_ARG_INFO_MAIN      0
 #define GAME_MODE_PSEUDO_PREVIEW       15
 #define GAME_MODE_PSEUDO_CRUMBLED      16
 #define GAME_MODE_PSEUDO_TYPENAME      17
-#define GAME_MODE_PSEUDO_MENU          18
-#define GAME_MODE_PSEUDO_TOONS         19
-#define GAME_MODE_PSEUDO_FADING                20
-#define GAME_MODE_QUIT                 21
+#define GAME_MODE_PSEUDO_SUBMENU       18
+#define GAME_MODE_PSEUDO_MENU          19
+#define GAME_MODE_PSEUDO_TOONS         20
+#define GAME_MODE_PSEUDO_FADING                21
+#define GAME_MODE_QUIT                 22
 
-#define NUM_GAME_MODES                 22
+#define NUM_GAME_MODES                 23
 
 /* special definitions currently only used for custom artwork configuration */
 #define MUSIC_PREFIX_BACKGROUND                0