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added support for separate animations for 'old' (entered from main menu) and 'new...
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index e55f4c191330beaf0fee4ab2068d41910972f8ff..e93b51267ffca14ce5ca706d50d71ec7578b49d0 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-1838,10
+1838,12
@@
#define GFX_SPECIAL_ARG_SUBMENU 29
#define GFX_SPECIAL_ARG_MENU 30
#define GFX_SPECIAL_ARG_TOONS 31
#define GFX_SPECIAL_ARG_SUBMENU 29
#define GFX_SPECIAL_ARG_MENU 30
#define GFX_SPECIAL_ARG_TOONS 31
-#define GFX_SPECIAL_ARG_FADING 32
-#define GFX_SPECIAL_ARG_QUIT 33
+#define GFX_SPECIAL_ARG_SCORESOLD 32
+#define GFX_SPECIAL_ARG_SCORESNEW 33
+#define GFX_SPECIAL_ARG_FADING 34
+#define GFX_SPECIAL_ARG_QUIT 35
-#define NUM_SPECIAL_GFX_ARGS 3
4
+#define NUM_SPECIAL_GFX_ARGS 3
6
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
@@
-2058,10
+2060,12
@@
#define GAME_MODE_PSEUDO_SUBMENU 29
#define GAME_MODE_PSEUDO_MENU 30
#define GAME_MODE_PSEUDO_TOONS 31
#define GAME_MODE_PSEUDO_SUBMENU 29
#define GAME_MODE_PSEUDO_MENU 30
#define GAME_MODE_PSEUDO_TOONS 31
-#define GAME_MODE_PSEUDO_FADING 32
-#define GAME_MODE_QUIT 33
+#define GAME_MODE_PSEUDO_SCORESOLD 32
+#define GAME_MODE_PSEUDO_SCORESNEW 33
+#define GAME_MODE_PSEUDO_FADING 34
+#define GAME_MODE_QUIT 35
-#define NUM_GAME_MODES 3
4
+#define NUM_GAME_MODES 3
6
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0