added support for separate animations for 'old' (entered from main menu) and 'new...
[rocksndiamonds.git] / src / main.h
index e55f4c191330beaf0fee4ab2068d41910972f8ff..e93b51267ffca14ce5ca706d50d71ec7578b49d0 100644 (file)
 #define GFX_SPECIAL_ARG_SUBMENU                29
 #define GFX_SPECIAL_ARG_MENU           30
 #define GFX_SPECIAL_ARG_TOONS          31
-#define GFX_SPECIAL_ARG_FADING         32
-#define GFX_SPECIAL_ARG_QUIT           33
+#define GFX_SPECIAL_ARG_SCORESOLD      32
+#define GFX_SPECIAL_ARG_SCORESNEW      33
+#define GFX_SPECIAL_ARG_FADING         34
+#define GFX_SPECIAL_ARG_QUIT           35
 
-#define NUM_SPECIAL_GFX_ARGS           34
+#define NUM_SPECIAL_GFX_ARGS           36
 
 /* these additional definitions are currently only used for draw offsets */
 #define GFX_SPECIAL_ARG_INFO_MAIN      0
 #define GAME_MODE_PSEUDO_SUBMENU       29
 #define GAME_MODE_PSEUDO_MENU          30
 #define GAME_MODE_PSEUDO_TOONS         31
-#define GAME_MODE_PSEUDO_FADING                32
-#define GAME_MODE_QUIT                 33
+#define GAME_MODE_PSEUDO_SCORESOLD     32
+#define GAME_MODE_PSEUDO_SCORESNEW     33
+#define GAME_MODE_PSEUDO_FADING                34
+#define GAME_MODE_QUIT                 35
 
-#define NUM_GAME_MODES                 34
+#define NUM_GAME_MODES                 36
 
 /* special definitions currently only used for custom artwork configuration */
 #define MUSIC_PREFIX_BACKGROUND                0