boolean use_gfx_element;
short gfx_element; /* optional custom graphic element */
+ int move_direction; /* direction movable element moves to */
+
int walk_to_action; /* only for level editor; not stored */
int walkable_layer; /* only for level editor; not stored */
char name[MAX_LEVEL_NAME_LEN + 1];
char author[MAX_LEVEL_AUTHOR_LEN + 1];
int score[LEVEL_SCORE_ELEMENTS];
- int yam_content[MAX_ELEMENT_CONTENTS][3][3];
- int num_yam_contents;
+ int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
+ int num_yamyam_contents;
int amoeba_speed;
int amoeba_content;
int time_magic_wall;
int initial_move_delay_value;
/* variable within running game */
- int yam_content_nr;
+ int yamyam_content_nr;
boolean magic_wall_active;
int magic_wall_time_left;
int light_time_left;