#define ANIM_DELAY(g) (graphic_info[g].anim_delay)
#define ANIM_MODE(g) (graphic_info[g].anim_mode)
+#define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
+ ANIM_CE_SCORE | \
+ ANIM_CE_DELAY))
#define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
#define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
#define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
int list_size[NUM_SPECIAL_GFX_ARGS];
+ int fade_delay;
+ int post_delay;
+
int sound[NUM_SPECIAL_GFX_ARGS];
int music[NUM_SPECIAL_GFX_ARGS];
};
int anim_mode;
};
+struct PreviewInfo
+{
+ int x, y;
+ int xsize, ysize;
+ int tile_size;
+ int step_offset;
+ int step_delay;
+};
+
struct HiScore
{
char Name[MAX_PLAYER_NAME_LEN + 1];
int src_x, src_y; /* start position of animation frames */
int width, height; /* width/height of each animation frame */
+
int offset_x, offset_y; /* x/y offset to next animation frame */
int offset2_x, offset2_y; /* x/y offset to second movement tile */
+
boolean double_movement; /* animation has second movement tile */
int swap_double_tiles; /* explicitely force or forbid tile swapping */
+
int anim_frames;
int anim_frames_per_line;
int anim_start_frame;
int anim_delay; /* important: delay of 1 means "no delay"! */
int anim_mode;
+
boolean anim_global_sync;
+
int crumbled_like; /* element for cloning crumble graphics */
int diggable_like; /* element for cloning digging graphics */
+
int border_size; /* border size for "crumbled" graphics */
+
int scale_up_factor; /* optional factor for scaling image up */
+
int clone_from; /* graphic for cloning *all* settings */
int anim_delay_fixed; /* optional delay values for bored and */
};
-extern Bitmap *bitmap_db_title;
+extern Bitmap *bitmap_db_cross;
extern Bitmap *bitmap_db_field;
+extern Bitmap *bitmap_db_panel;
extern Bitmap *bitmap_db_door;
extern Pixmap tile_clipmask[];
extern DrawBuffer *fieldbuffer;
extern struct GlobalInfo global;
extern struct MenuInfo menu;
extern struct DoorInfo door_1, door_2;
+extern struct PreviewInfo preview;
extern struct ElementInfo element_info[];
extern struct ElementNameInfo element_name_info[];
extern struct ElementActionInfo element_action_info[];