added configurable debug key shortcuts for changing game/menu frame rate
[rocksndiamonds.git] / src / main.h
index 2478a9d06ed30f8b67cd565a7d4c3612992eab22..c3a0ab046e78054dfb7aa3bf99f6063e18386be0 100644 (file)
@@ -2825,8 +2825,9 @@ struct GlobalAnimInfo
   /* global animation graphic and control definitions */
   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
 
-  /* global animation sound definitions */
+  /* global animation sound and music definitions */
   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+  int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
 };
 
 struct GraphicInfo
@@ -2972,12 +2973,12 @@ struct HelpAnimInfo
 };
 
 
-extern Bitmap                 *bitmap_db_store;
-extern Bitmap                 *bitmap_db_cross;
 extern Bitmap                 *bitmap_db_field;
 extern Bitmap                 *bitmap_db_panel;
 extern Bitmap                 *bitmap_db_door_1;
 extern Bitmap                 *bitmap_db_door_2;
+extern Bitmap                 *bitmap_db_store_1;
+extern Bitmap                 *bitmap_db_store_2;
 extern DrawBuffer             *fieldbuffer;
 extern DrawBuffer             *drawto_field;
 
@@ -3057,6 +3058,7 @@ extern int                        FX, FY;
 extern int                     ScrollStepSize;
 extern int                     ScreenMovDir, ScreenMovPos, ScreenGfxPos;
 extern int                     BorderElement;
+extern int                     MenuFrameDelay;
 extern int                     GameFrameDelay;
 extern int                     FfwdFrameDelay;
 extern int                     BX1, BY1;