rnd-20040224-1-src
[rocksndiamonds.git] / src / main.h
index d09b3278e5eea8ba321998d87e74035acee18c83..c2c3ce524c66832738a3168badc5256a17d749b3 100644 (file)
@@ -88,6 +88,7 @@
 #define EP_PUSHABLE            24
 #define EP_CAN_EXPLODE_DYNA    25
 #define EP_PROTECTED           26
+#define EP_CAN_MOVE_INTO_ACID  27
 
 /* values for pre-defined properties */
 #define EP_PLAYER              32
 #define EP_CAN_EXPLODE         70
 #define EP_CAN_EXPLODE_3X3     71
 #define EP_SP_PORT             72
+#define EP_CAN_EXPLODE_BY_DRAGONFIRE 73
+#define EP_CAN_EXPLODE_BY_EXPLOSION  74
+#define EP_COULD_MOVE_INTO_ACID        75
 
 /* values for internal purpose only (level editor) */
-#define EP_EXPLODE_RESULT      73
-#define EP_WALK_TO_OBJECT      74
-#define EP_DEADLY              75
+#define EP_EXPLODE_RESULT      76
+#define EP_WALK_TO_OBJECT      77
+#define EP_DEADLY              78
 
-#define NUM_ELEMENT_PROPERTIES 76
+#define NUM_ELEMENT_PROPERTIES 79
 
 #define NUM_EP_BITFIELDS       ((NUM_ELEMENT_PROPERTIES + 31) / 32)
 #define EP_BITFIELD_BASE       0
 #define IS_PUSHABLE(e)         HAS_PROPERTY(e, EP_PUSHABLE)
 #define CAN_EXPLODE_DYNA(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
 #define IS_PROTECTED(e)                HAS_PROPERTY(e, EP_PROTECTED)
+#define CAN_MOVE_INTO_ACID(e)  HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
 
 /* macros for special configurable properties */
 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
 #define CAN_EXPLODE(e)         HAS_PROPERTY(e, EP_CAN_EXPLODE)
 #define CAN_EXPLODE_3X3(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
 #define IS_SP_PORT(e)          HAS_PROPERTY(e, EP_SP_PORT)
+#define CAN_EXPLODE_BY_DRAGONFIRE(e)   \
+                               HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
+#define CAN_EXPLODE_BY_EXPLOSION(e)    \
+                               HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
+#define COULD_MOVE_INTO_ACID(e)        HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
 
 /* special macros used in game engine */
 #define IS_CUSTOM_ELEMENT(e)   ((e) >= EL_CUSTOM_START &&              \
 #define SHIELD_ON(p)           ((p)->shield_normal_time_left > 0)
 
 #if 1
+
 #define ENEMY_PROTECTED_FIELD(x,y)     (IS_PROTECTED(Feld[x][y]) ||       \
                                         IS_PROTECTED(Back[x][y]))
 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
                                         ENEMY_PROTECTED_FIELD(x, y))
 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||           \
                                         EXPLOSION_PROTECTED_FIELD(x, y))
+
 #else
+
 #define PROTECTED_FIELD(x,y)   (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
                                 IS_INDESTRUCTIBLE(Feld[x][y]))
-#define PLAYER_PROTECTED(x,y)  (SHIELD_ON(PLAYERINFO(x, y)) ||         \
+#define PLAYER_ENEMY_PROTECTED(x,y)    (SHIELD_ON(PLAYERINFO(x, y)) || \
+                                PROTECTED_FIELD(x, y))
+#define PLAYER_EXPLOSION_PROTECTED(x,y)        (SHIELD_ON(PLAYERINFO(x, y)) || \
                                 PROTECTED_FIELD(x, y))
 #endif
 
 #define MAX_SCORE_ENTRIES      100
 #define MAX_NUM_AMOEBA         100
 #define MAX_INVENTORY_SIZE     1000
+#define MAX_KEYS               4
+#define NUM_BELTS              4
+#define NUM_BELT_PARTS         3
 #define MIN_ENVELOPE_XSIZE     1
 #define MIN_ENVELOPE_YSIZE     1
 #define MAX_ENVELOPE_XSIZE     30
@@ -1365,26 +1383,37 @@ struct LevelInfo
   boolean encoding_16bit_amoeba;       /* amoeba contains 16-bit elements */
 
   int fieldx, fieldy;
+
   int time;
   int gems_needed;
+
   char name[MAX_LEVEL_NAME_LEN + 1];
   char author[MAX_LEVEL_AUTHOR_LEN + 1];
+
   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
   int envelope_xsize[4], envelope_ysize[4];
+
   int score[LEVEL_SCORE_ELEMENTS];
+
   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
   int num_yamyam_contents;
+
   int amoeba_speed;
   int amoeba_content;
+
   int time_magic_wall;
   int time_wheel;
   int time_light;
   int time_timegate;
+
+  int can_move_into_acid;      /* bits indicate property for element groups */
+
   boolean double_speed;
   boolean initial_gravity;
   boolean em_slippery_gems;    /* EM style "gems slip from wall" behaviour */
   boolean block_last_field;    /* player blocks previous field while moving */
   boolean sp_block_last_field; /* player blocks previous field while moving */
+  boolean use_spring_bug;      /* for compatibility with old levels */
 
   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
@@ -1555,6 +1584,8 @@ struct ElementInfo
   boolean use_gfx_element;     /* use custom graphic element */
   short gfx_element;           /* optional custom graphic element */
 
+  int access_direction;                /* accessible from which direction */
+
   int collect_score;           /* score value for collecting */
   int collect_count;           /* count value for collecting */
 
@@ -1762,8 +1793,9 @@ extern short                      WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   AmoebaCnt[MAX_NUM_AMOEBA];
 extern short                   AmoebaCnt2[MAX_NUM_AMOEBA];
-extern short                   ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];