added editor settings if Sokoban fields and objects need to be solved
[rocksndiamonds.git] / src / main.h
index 8cf8642a02b72c87c4fb553ef69d386fe326da5c..b645a73c93e77d6575351266ff051b2ef7bd1915 100644 (file)
@@ -3097,6 +3097,8 @@ struct LevelInfo
   boolean lazy_relocation;     // only redraw off-screen player relocation
   boolean can_pass_to_walkable;        // player can pass to empty or walkable tile
   boolean grow_into_diggable;  // amoeba can grow into anything diggable
+  boolean sb_fields_needed;    // all Sokoban fields must be solved
+  boolean sb_objects_needed;   // all Sokoban objects must be solved
   boolean auto_exit_sokoban;   // automatically finish solved Sokoban levels
   boolean solved_by_one_player;        // level is solved if one player enters exit