fixed pacman graphics for Mirror Magic game engine
[rocksndiamonds.git] / src / main.h
index 845f471237cda7d1900ed2fb6af53a6d3dd1c8ac..b535fed953f1dd34de643eb4a5706a86630ceca3 100644 (file)
 #define EL_MM_GRAY_BALL_OPENING                (EL_FIRST_RUNTIME_REAL + 74)
 #define EL_MM_ICE_WALL_SHRINKING       (EL_FIRST_RUNTIME_REAL + 75)
 #define EL_MM_AMOEBA_WALL_GROWING      (EL_FIRST_RUNTIME_REAL + 76)
+#define EL_MM_PACMAN_EATING_RIGHT      (EL_FIRST_RUNTIME_REAL + 77)
+#define EL_MM_PACMAN_EATING_UP         (EL_FIRST_RUNTIME_REAL + 78)
+#define EL_MM_PACMAN_EATING_LEFT       (EL_FIRST_RUNTIME_REAL + 79)
+#define EL_MM_PACMAN_EATING_DOWN       (EL_FIRST_RUNTIME_REAL + 80)
 
-#define NUM_DRAWABLE_ELEMENTS          (EL_FIRST_RUNTIME_REAL + 77)
+#define NUM_DRAWABLE_ELEMENTS          (EL_FIRST_RUNTIME_REAL + 81)
 
 #define EL_MM_RUNTIME_START            EL_MM_EXIT_OPENING
 #define EL_MM_RUNTIME_END              EL_MM_AMOEBA_WALL_GROWING