byte effective_action; /* action aknowledged from network server
or summarized over all configured input
devices when in single player mode */
+ byte programmed_action; /* action forced by game itself (like moving
+ through doors); overrides other actions */
+
+
+#if 0
+ byte programmed_speed; /* speed (for only one move) forced by game */
+#endif
+
int joystick_fd; /* file descriptor of player's joystick */