rnd-20031116-2-src
[rocksndiamonds.git] / src / main.h
index 801fec4b57aaae774b4af7f54e13793b23eb19a0..b3a28ffa772454a7ed0e0add2e10873d2a4b1260 100644 (file)
 #define NUM_ACTIONS                            34
 
 /* values for special image configuration suffixes (must match game mode) */
-#define GFX_SPECIAL_ARG_MAIN                   0
-#define GFX_SPECIAL_ARG_LEVELS                 1
-#define GFX_SPECIAL_ARG_SCORES                 2
-#define GFX_SPECIAL_ARG_EDITOR                 3
-#define GFX_SPECIAL_ARG_INFO                   4
-#define GFX_SPECIAL_ARG_SETUP                  5
-#define GFX_SPECIAL_ARG_PLAYING                        6
-#define GFX_SPECIAL_ARG_DOOR                   7
-#define GFX_SPECIAL_ARG_PREVIEW                        8
-#define GFX_SPECIAL_ARG_CRUMBLED               9
+#define GFX_SPECIAL_ARG_DEFAULT                        0
+#define GFX_SPECIAL_ARG_MAIN                   1
+#define GFX_SPECIAL_ARG_LEVELS                 2
+#define GFX_SPECIAL_ARG_SCORES                 3
+#define GFX_SPECIAL_ARG_EDITOR                 4
+#define GFX_SPECIAL_ARG_INFO                   5
+#define GFX_SPECIAL_ARG_SETUP                  6
+#define GFX_SPECIAL_ARG_PLAYING                        7
+#define GFX_SPECIAL_ARG_DOOR                   8
+#define GFX_SPECIAL_ARG_PREVIEW                        9
+#define GFX_SPECIAL_ARG_CRUMBLED               10
 
-#define NUM_SPECIAL_GFX_ARGS                   10
+#define NUM_SPECIAL_GFX_ARGS                   11
 
 
 /* values for image configuration suffixes */
 #define NUM_INITIAL_FONTS                      4
 
 /* values for game_status (must match special image configuration suffixes) */
-#define GAME_MODE_MAIN                         0
-#define GAME_MODE_LEVELS                       1
-#define GAME_MODE_SCORES                       2
-#define GAME_MODE_EDITOR                       3
-#define GAME_MODE_INFO                         4
-#define GAME_MODE_SETUP                                5
-#define GAME_MODE_PLAYING                      6
-#define GAME_MODE_PSEUDO_DOOR                  7
-#define GAME_MODE_PSEUDO_PREVIEW               8
-#define GAME_MODE_PSEUDO_CRUMBLED              9
+#define GAME_MODE_DEFAULT                      0
+#define GAME_MODE_MAIN                         1
+#define GAME_MODE_LEVELS                       2
+#define GAME_MODE_SCORES                       3
+#define GAME_MODE_EDITOR                       4
+#define GAME_MODE_INFO                         5
+#define GAME_MODE_SETUP                                6
+#define GAME_MODE_PLAYING                      7
+#define GAME_MODE_PSEUDO_DOOR                  8
+#define GAME_MODE_PSEUDO_PREVIEW               9
+#define GAME_MODE_PSEUDO_CRUMBLED              10
 
 /* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME              10
-#define GAME_MODE_QUIT                         11
+#define GAME_MODE_PSEUDO_TYPENAME              11
+#define GAME_MODE_QUIT                         12
 
 /* special definitions currently only used for custom artwork configuration */
+#define MUSIC_PREFIX_BACKGROUND                        0
 #define NUM_MUSIC_PREFIXES                     1
 #define MAX_LEVELS                             1000
 
@@ -1120,6 +1123,9 @@ struct MenuInfo
 
   int list_size_default;
   int list_size[NUM_SPECIAL_GFX_ARGS];
+
+  int sound[NUM_SPECIAL_GFX_ARGS];
+  int music[NUM_SPECIAL_GFX_ARGS];
 };
 
 struct DoorInfo
@@ -1198,7 +1204,7 @@ struct PlayerInfo
 
 struct LevelSetInfo
 {
-  int music[NUM_SPECIAL_GFX_ARGS][MAX_LEVELS];
+  int music[MAX_LEVELS];
 };
 
 struct LevelInfo