extern int level_nr, leveldir_nr, num_leveldirs;
extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-extern int FX,FY, ScreenMovPos;
+extern int FX,FY, ScreenMovPos, ScrollStepSize;
extern int BX1,BY1, BX2,BY2;
extern int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
-extern int PlayerMovDir, PlayerMovPos, PlayerFrame, PlayerPushing;
+extern int PlayerMovDir, PlayerMovPos, PlayerPushing;
+extern int PlayerFrame, PlayerGfxPos;
extern int PlayerGone,LevelSolved,GameOver;
extern int FrameCounter,TimeFrames,TimeLeft,Score;
extern int Gems,SokobanFields,Lights,Friends;
/* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
#define ANIM_NORMAL 0
#define ANIM_OSCILLATE 1
+#define ANIM_REVERSE 2
#endif